[PATCH v2 0/12] MR672: vkd3d-shader/ir: Introduce a better CFG structurizer, part 3.
by Giovanni Mascellani (@giomasce) 26 Feb '24
by Giovanni Mascellani (@giomasce) 26 Feb '24
26 Feb '24
3
13
[PATCH v9 0/8] MR662: vkd3d-shader/ir: Introduce a better CFG structurizer, part 2.
by Giovanni Mascellani (@giomasce) 26 Feb '24
by Giovanni Mascellani (@giomasce) 26 Feb '24
26 Feb '24
3
10
[PATCH 0/2] MR5147: iphlpapi: Partially implement filling metrics in GetAdaptersAddresses().
by Paul Gofman (@gofman) 26 Feb '24
by Paul Gofman (@gofman) 26 Feb '24
26 Feb '24
3
4
[PATCH 0/6] MR5159: Overwatch highlight/POTG encoding (part 1)
by Torge Matthies (@tmatthies) 26 Feb '24
by Torge Matthies (@tmatthies) 26 Feb '24
26 Feb '24
4
17
[PATCH v6 0/6] MR5066: server: Implement input desktop and fix rawinput message dispatch.
by Rémi Bernon 26 Feb '24
by Rémi Bernon 26 Feb '24
26 Feb '24
2
9
3
29
[PATCH 0/3] MR677: vkd3d-shader/dxil: Implement DX intrinsics TextureGather and TextureGatherCmp.
by Conor McCarthy (@cmccarthy) 26 Feb '24
by Conor McCarthy (@cmccarthy) 26 Feb '24
26 Feb '24
2
3
[PATCH v2 0/3] MR675: Draft: tests/shader-runner: Add a raw UAV test.
by Conor McCarthy (@cmccarthy) 26 Feb '24
by Conor McCarthy (@cmccarthy) 26 Feb '24
26 Feb '24
2
3
[PATCH v19 0/5] MR564: vkd3d-shader/ir: Transform clip/cull signature elements into an array.
by Conor McCarthy (@cmccarthy) 26 Feb '24
by Conor McCarthy (@cmccarthy) 26 Feb '24
26 Feb '24
2
5
[PATCH 0/1] MR5154: shell32: Also zero-initialize the background menu.
by Zebediah Figura (@zfigura) 26 Feb '24
by Zebediah Figura (@zfigura) 26 Feb '24
26 Feb '24
3
2