Re: [PATCH v3 0/2] MR5103: taskschd: Implement EndBoundary for IDailyTrigger
by Vijay Kiran Kamuju (@infyquest) 23 Feb '24
by Vijay Kiran Kamuju (@infyquest) 23 Feb '24
23 Feb '24
1
0
Re: [PATCH v18 0/5] MR564: vkd3d-shader/ir: Transform clip/cull signature elements into an array.
by Zebediah Figura (@zfigura) 23 Feb '24
by Zebediah Figura (@zfigura) 23 Feb '24
23 Feb '24
1
0
[PATCH v2 0/8] MR5118: server: Create processes using a limited administrator token by default.
by Zebediah Figura (@zfigura) 23 Feb '24
by Zebediah Figura (@zfigura) 23 Feb '24
23 Feb '24
3
9
[PATCH 0/5] MR5135: Explicitly request debug info in critical sections.
by Paul Gofman (@gofman) 23 Feb '24
by Paul Gofman (@gofman) 23 Feb '24
23 Feb '24
3
6
[PATCH 0/2] MR675: Draft: tests/shader-runner: Add a raw UAV test.
by Conor McCarthy (@cmccarthy) 23 Feb '24
by Conor McCarthy (@cmccarthy) 23 Feb '24
23 Feb '24
2
2
[PATCH v7 0/8] MR662: vkd3d-shader/ir: Introduce a better CFG structurizer, part 2.
by Giovanni Mascellani (@giomasce) 23 Feb '24
by Giovanni Mascellani (@giomasce) 23 Feb '24
23 Feb '24
3
11
Re: [PATCH v18 0/5] MR564: vkd3d-shader/ir: Transform clip/cull signature elements into an array.
by Conor McCarthy (@cmccarthy) 23 Feb '24
by Conor McCarthy (@cmccarthy) 23 Feb '24
23 Feb '24
1
0
[PATCH v17 0/5] MR564: vkd3d-shader/ir: Transform clip/cull signature elements into an array.
by Conor McCarthy (@cmccarthy) 23 Feb '24
by Conor McCarthy (@cmccarthy) 23 Feb '24
23 Feb '24
4
11
[PATCH v6 0/8] MR662: vkd3d-shader/ir: Introduce a better CFG structurizer, part 2.
by Giovanni Mascellani (@giomasce) 23 Feb '24
by Giovanni Mascellani (@giomasce) 23 Feb '24
23 Feb '24
3
13
23 Feb '24
2
3