[PATCH 0/7] MR5118: server: Create processes using a limited administrator token by default.
by Zebediah Figura (@zfigura) 20 Feb '24
by Zebediah Figura (@zfigura) 20 Feb '24
20 Feb '24
7
19
Re: [PATCH v2 0/1] MR652: vkd3d-shader/hlsl: Parse rasteriser-ordered view types.
by Zebediah Figura (@zfigura) 20 Feb '24
by Zebediah Figura (@zfigura) 20 Feb '24
20 Feb '24
1
0
[PATCH v2 0/1] MR5098: wined3d: Use CRT allocation functions.
by Alex Henrie (@alexhenrie) 20 Feb '24
by Alex Henrie (@alexhenrie) 20 Feb '24
20 Feb '24
4
4
[PATCH 0/5] MR5084: include: Add windows.media.faceanalysis.idl and windows.graphics.imaging.idl
by Biswapriyo Nath (@Biswa96) 20 Feb '24
by Biswapriyo Nath (@Biswa96) 20 Feb '24
20 Feb '24
3
8
[PATCH 0/1] MR654: vkd3d-shader/dxil: Handle resource descriptor additional tag/value pairs.
by Conor McCarthy (@cmccarthy) 20 Feb '24
by Conor McCarthy (@cmccarthy) 20 Feb '24
20 Feb '24
4
4
[PATCH v4 0/4] MR645: vkd3d-shader/dxil: Implement DX intrinsics AtomicBinOp and AtomicCompareExchange.
by Conor McCarthy (@cmccarthy) 20 Feb '24
by Conor McCarthy (@cmccarthy) 20 Feb '24
20 Feb '24
3
5
[PATCH v2 0/1] MR5123: kernel32/tests: Fix console test with odd-sized consoles.
by Jinoh Kang (@iamahuman) 20 Feb '24
by Jinoh Kang (@iamahuman) 20 Feb '24
20 Feb '24
3
3
[PATCH 0/2] MR5119: msvcrt: Use string sort for strcoll/wcscoll.
by Daniel Lehman (@dlehman25) 20 Feb '24
by Daniel Lehman (@dlehman25) 20 Feb '24
20 Feb '24
3
3
[PATCH v12 0/3] MR741: ntdll: Implement NtFlushProcessWriteBuffers.
by Torge Matthies (@tmatthies) 20 Feb '24
by Torge Matthies (@tmatthies) 20 Feb '24
20 Feb '24
2
3
[PATCH v9 0/6] MR642: vkd3d-shader/dxil: Implement DX intrinsics BufferStore and RawBufferStore.
by Conor McCarthy (@cmccarthy) 20 Feb '24
by Conor McCarthy (@cmccarthy) 20 Feb '24
20 Feb '24
3
8