[PATCH v4 0/4] MR656: vkd3d-shader/ir: Introduce a better CFG structurizer, part 1.
by Giovanni Mascellani (@giomasce) 21 Feb '24
by Giovanni Mascellani (@giomasce) 21 Feb '24
21 Feb '24
3
7
[PATCH 0/1] MR5129: ntdll: On x86_64, don't access %gs in signal_start_thread().
by Brendan Shanks (@bshanks) 21 Feb '24
by Brendan Shanks (@bshanks) 21 Feb '24
21 Feb '24
2
1
[PATCH v17 0/194] MR648: Draft: vkd3d-shader: [Test] SM 6.
by Conor McCarthy (@cmccarthy) 21 Feb '24
by Conor McCarthy (@cmccarthy) 21 Feb '24
21 Feb '24
1
0
[PATCH v15 0/192] MR648: Draft: vkd3d-shader: [Test] SM 6.
by Conor McCarthy (@cmccarthy) 21 Feb '24
by Conor McCarthy (@cmccarthy) 21 Feb '24
21 Feb '24
1
0
[PATCH 0/4] MR5126: wined3d/atifs: Move state application to fp_apply_draw_state().
by Zebediah Figura (@zfigura) 20 Feb '24
by Zebediah Figura (@zfigura) 20 Feb '24
20 Feb '24
2
4
Re: [PATCH v2 0/1] MR654: vkd3d-shader/dxil: Handle resource descriptor additional tag/value pairs. - approved
by Alexandre Julliard (@julliard) 20 Feb '24
by Alexandre Julliard (@julliard) 20 Feb '24
20 Feb '24
1
0
Re: [PATCH v5 0/4] MR645: vkd3d-shader/dxil: Implement DX intrinsics AtomicBinOp and AtomicCompareExchange. - approved
by Alexandre Julliard (@julliard) 20 Feb '24
by Alexandre Julliard (@julliard) 20 Feb '24
20 Feb '24
1
0
Re: [PATCH v3 0/1] MR5098: wined3d: Use CRT allocation functions. - approved
by Alexandre Julliard (@julliard) 20 Feb '24
by Alexandre Julliard (@julliard) 20 Feb '24
20 Feb '24
1
0
Re: [PATCH v2 0/5] MR5084: include: Add windows.media.faceanalysis.idl and windows.graphics.imaging.idl - approved
by Alexandre Julliard (@julliard) 20 Feb '24
by Alexandre Julliard (@julliard) 20 Feb '24
20 Feb '24
1
0
Re: [PATCH v2 0/2] MR5119: msvcrt: Use string sort for strcoll/wcscoll. - approved
by Alexandre Julliard (@julliard) 20 Feb '24
by Alexandre Julliard (@julliard) 20 Feb '24
20 Feb '24
1
0