05 Mar '24
3
5
[PATCH v24 0/194] MR648: Draft: vkd3d-shader: [Test] SM 6.
by Conor McCarthy (@cmccarthy) 05 Mar '24
by Conor McCarthy (@cmccarthy) 05 Mar '24
05 Mar '24
1
0
[PATCH 0/1] MR5227: ntdll: Respect red zone in usr1_handler() on x64.
by Paul Gofman (@gofman) 05 Mar '24
by Paul Gofman (@gofman) 05 Mar '24
05 Mar '24
2
1
[PATCH 0/3] MR682: vkd3d-compiler: Set the feature flags compile option.
by Conor McCarthy (@cmccarthy) 05 Mar '24
by Conor McCarthy (@cmccarthy) 05 Mar '24
05 Mar '24
4
7
Re: [PATCH v3 0/1] MR685: vkd3d-shader/hlsl: Write the SFI0 section and "REQUIRES_ROVS" flag when ROVs are used. - approved
by Alexandre Julliard (@julliard) 04 Mar '24
by Alexandre Julliard (@julliard) 04 Mar '24
04 Mar '24
1
0
Re: [PATCH v2 0/2] MR688: tests/shader_runner: Set the SPIR-V feature flags based on the runner caps. - approved
by Alexandre Julliard (@julliard) 04 Mar '24
by Alexandre Julliard (@julliard) 04 Mar '24
04 Mar '24
1
0
Re: [PATCH v2 0/1] MR687: vkd3d-compiler: Compile SPIR-V shaders with the int64 and float64 features. - approved
by Alexandre Julliard (@julliard) 04 Mar '24
by Alexandre Julliard (@julliard) 04 Mar '24
04 Mar '24
1
0
Re: [PATCH v2 0/1] MR689: vkd3d-shader: Add documentation for the INT64 and FLOAT64 feature flags. - approved
by Alexandre Julliard (@julliard) 04 Mar '24
by Alexandre Julliard (@julliard) 04 Mar '24
04 Mar '24
1
0
Re: [PATCH v2 0/5] MR5204: DbgHelp and debug info lookup (Part I) - approved
by Alexandre Julliard (@julliard) 04 Mar '24
by Alexandre Julliard (@julliard) 04 Mar '24
04 Mar '24
1
0
Re: [PATCH v2 0/2] MR5217: advapi32: Check NULL return key pointers when creating registry keys. - approved
by Alexandre Julliard (@julliard) 04 Mar '24
by Alexandre Julliard (@julliard) 04 Mar '24
04 Mar '24
1
0