[PATCH 0/1] MR687: vkd3d-compiler: Compile SPIR-V shaders with the int64 and float64 features.
by Henri Verbeet (@hverbeet) 04 Mar '24
by Henri Verbeet (@hverbeet) 04 Mar '24
04 Mar '24
3
3
[PATCH 0/1] MR689: vkd3d-shader: Add documentation for the INT64 and FLOAT64 feature flags.
by Henri Verbeet (@hverbeet) 04 Mar '24
by Henri Verbeet (@hverbeet) 04 Mar '24
04 Mar '24
3
3
[PATCH v8 0/6] MR553: vkd3d-shader/d3d-asm: Dump the input and output signatures.
by Giovanni Mascellani (@giomasce) 04 Mar '24
by Giovanni Mascellani (@giomasce) 04 Mar '24
04 Mar '24
2
7
[PATCH v7 0/6] MR553: Draft: vkd3d-shader/d3d-asm: Dump the input and output signatures.
by Giovanni Mascellani (@giomasce) 04 Mar '24
by Giovanni Mascellani (@giomasce) 04 Mar '24
04 Mar '24
2
6
[PATCH v3 0/3] MR582: vkd3d-dxbc: Add options to fix a DXBC shader checksum.
by Giovanni Mascellani (@giomasce) 04 Mar '24
by Giovanni Mascellani (@giomasce) 04 Mar '24
04 Mar '24
2
4
[PATCH v4 0/4] MR5161: d3drm: Implement Update and related functions
by Jeffrey Smith (@whydoubt) 04 Mar '24
by Jeffrey Smith (@whydoubt) 04 Mar '24
04 Mar '24
2
5
[PATCH v2 0/2] MR5222: kernelbase: Allow WriteProcessMemory to succeed on PAGE_EXECUTE_READ.
by Marc-Aurel Zent (@mzent) 04 Mar '24
by Marc-Aurel Zent (@mzent) 04 Mar '24
04 Mar '24
3
6
[PATCH v3 0/1] MR5203: webservices/tests: Fix -Warray-bounds warning on gcc 13.2.0.
by Connor McAdams (@cmcadams) 04 Mar '24
by Connor McAdams (@cmcadams) 04 Mar '24
04 Mar '24
3
3
[PATCH v2 0/3] MR582: vkd3d-dxbc: Add options to fix a DXBC shader checksum.
by Giovanni Mascellani (@giomasce) 04 Mar '24
by Giovanni Mascellani (@giomasce) 04 Mar '24
04 Mar '24
2
3
Re: [PATCH v2 0/1] MR685: vkd3d-shader/hlsl: Write the SFI0 section and "REQUIRES_ROVS" flag when ROVs are used. - approved
by Giovanni Mascellani (@giomasce) 04 Mar '24
by Giovanni Mascellani (@giomasce) 04 Mar '24
04 Mar '24
1
0