[PATCH 0/1] MR5368: win32u: Avoid a crash when cleaning up a monitor without an adapter.
by Rémi Bernon 20 Mar '24
by Rémi Bernon 20 Mar '24
20 Mar '24
1
1
Re: [PATCH v2 0/2] MR5250: dsound: Initialize MTA in IDirectSound::Initialize().
by Nikolay Sivov (@nsivov) 20 Mar '24
by Nikolay Sivov (@nsivov) 20 Mar '24
20 Mar '24
1
0
[PATCH 0/1] MR5341: d2d1: Compile the pixel shader with D3DCompile().
by Giovanni Mascellani (@giomasce) 20 Mar '24
by Giovanni Mascellani (@giomasce) 20 Mar '24
20 Mar '24
3
2
[PATCH v3 0/8] MR5362: mfplat: Test and implement various audio media type conversions.
by Rémi Bernon 20 Mar '24
by Rémi Bernon 20 Mar '24
20 Mar '24
2
10
3
10
[PATCH 0/2] MR5349: netprofm: Fix error returned from connection_point_Advise().
by Hans Leidekker (@hans) 20 Mar '24
by Hans Leidekker (@hans) 20 Mar '24
20 Mar '24
3
4
1
0
20 Mar '24
1
0
[PATCH 0/2] MR737: vkd3d-shader/ir: Open a loop when visiting the loop header.
by Giovanni Mascellani (@giomasce) 20 Mar '24
by Giovanni Mascellani (@giomasce) 20 Mar '24
20 Mar '24
2
3
[PATCH v4 0/6] MR5322: server: Clear queue QS_RAWINPUT if get_rawinput_buffer got everything.
by Rémi Bernon 20 Mar '24
by Rémi Bernon 20 Mar '24
20 Mar '24
3
11