Re: [PATCH v2 0/1] MR5341: d2d1: Compile the pixel shader with D3DCompile(). - approved
by Alexandre Julliard (@julliard) 20 Mar '24
by Alexandre Julliard (@julliard) 20 Mar '24
20 Mar '24
1
0
Re: [PATCH v2 0/1] MR5359: Revert "ntdll/tests: Load NtMakeTemporaryObject() dynamically." - approved
by Alexandre Julliard (@julliard) 20 Mar '24
by Alexandre Julliard (@julliard) 20 Mar '24
20 Mar '24
1
0
Re: [PATCH v5 0/1] MR5336: d3dcompiler: Add D3DCreateLinker stub. - approved
by Alexandre Julliard (@julliard) 20 Mar '24
by Alexandre Julliard (@julliard) 20 Mar '24
20 Mar '24
1
0
[PATCH 0/1] MR5368: win32u: Avoid a crash when cleaning up a monitor without an adapter.
by Rémi Bernon 20 Mar '24
by Rémi Bernon 20 Mar '24
20 Mar '24
1
1
Re: [PATCH v2 0/2] MR5250: dsound: Initialize MTA in IDirectSound::Initialize().
by Nikolay Sivov (@nsivov) 20 Mar '24
by Nikolay Sivov (@nsivov) 20 Mar '24
20 Mar '24
1
0
[PATCH 0/1] MR5341: d2d1: Compile the pixel shader with D3DCompile().
by Giovanni Mascellani (@giomasce) 20 Mar '24
by Giovanni Mascellani (@giomasce) 20 Mar '24
20 Mar '24
3
2
[PATCH v3 0/8] MR5362: mfplat: Test and implement various audio media type conversions.
by Rémi Bernon 20 Mar '24
by Rémi Bernon 20 Mar '24
20 Mar '24
2
10
3
10
[PATCH 0/2] MR5349: netprofm: Fix error returned from connection_point_Advise().
by Hans Leidekker (@hans) 20 Mar '24
by Hans Leidekker (@hans) 20 Mar '24
20 Mar '24
3
4
1
0