[PATCH v4 0/2] MR728: vkd3d-shader/dxil: Implement DX intrinsics Dot2, Dot3 and Dot4.
by Conor McCarthy (@cmccarthy) 20 Mar '24
by Conor McCarthy (@cmccarthy) 20 Mar '24
20 Mar '24
2
2
20 Mar '24
2
9
20 Mar '24
2
11
Re: [PATCH v4 0/1] MR5336: d3dcompiler: Add D3DCreateLinker stub. - approved
by Matteo Bruni (@Mystral) 19 Mar '24
by Matteo Bruni (@Mystral) 19 Mar '24
19 Mar '24
1
0
Re: [PATCH v2 0/2] MR732: vkd3d: Move the vkd3d_mutex implementation to vkd3d-common. - approved
by Alexandre Julliard (@julliard) 19 Mar '24
by Alexandre Julliard (@julliard) 19 Mar '24
19 Mar '24
1
0
Re: [PATCH v2 0/1] MR731: [3/3] vkd3d-shader/ir: Pass a struct vsir_program to vkd3d_shader_normalise(). - approved
by Alexandre Julliard (@julliard) 19 Mar '24
by Alexandre Julliard (@julliard) 19 Mar '24
19 Mar '24
1
0
Re: [PATCH v2 0/1] MR730: tests/shader_runner: Add GLSL support to the GL runner. - approved
by Alexandre Julliard (@julliard) 19 Mar '24
by Alexandre Julliard (@julliard) 19 Mar '24
19 Mar '24
1
0
Re: [PATCH v2 0/1] MR5355: strmbase: Fallback to InitializeCriticalSection() if RTL_CRITICAL_SECTION_FLAG_FORCE_DEBUG_INFO is unsupported. - approved
by Alexandre Julliard (@julliard) 19 Mar '24
by Alexandre Julliard (@julliard) 19 Mar '24
19 Mar '24
1
0
Re: [PATCH v4 0/5] MR4656: quartz: Implement VMR7 renderless mode. - approved
by Alexandre Julliard (@julliard) 19 Mar '24
by Alexandre Julliard (@julliard) 19 Mar '24
19 Mar '24
1
0
Re: [PATCH v2 0/1] MR5318: winevulkan: Allow only one vulkan surface at a time for an HWND. - approved
by Alexandre Julliard (@julliard) 19 Mar '24
by Alexandre Julliard (@julliard) 19 Mar '24
19 Mar '24
1
0