[PATCH v3 0/5] MR5202: d3dx9: Refactor D3DXLoadSurfaceFromMemory and fix a few compressed surface bugs.
by Connor McAdams (@cmcadams) 06 Mar '24
by Connor McAdams (@cmcadams) 06 Mar '24
06 Mar '24
3
16
4
8
[PATCH 0/6] MR676: vkd3d-shader/hlsl: Add keyword tokens for fx_5_0 shader object types.
by Nikolay Sivov (@nsivov) 06 Mar '24
by Nikolay Sivov (@nsivov) 06 Mar '24
06 Mar '24
5
9
[PATCH v4 0/2] MR675: tests/shader-runner: Add a raw UAV test.
by Conor McCarthy (@cmccarthy) 06 Mar '24
by Conor McCarthy (@cmccarthy) 06 Mar '24
06 Mar '24
4
5
[PATCH 0/3] MR671: vkd3d-shader/hlsl: Improve SM1 support for non-float operations, part 1.
by Francisco Casas (@fcasas) 06 Mar '24
by Francisco Casas (@fcasas) 06 Mar '24
06 Mar '24
5
6
[PATCH 0/1] MR669: vkd3d-shader/hlsl: Implement ternary operator for older vertex profiles.
by Nikolay Sivov (@nsivov) 06 Mar '24
by Nikolay Sivov (@nsivov) 06 Mar '24
06 Mar '24
6
12
[PATCH 0/5] MR680: vkd3d-shader: Nearly get rid of vkd3d_shader_desc.
by Giovanni Mascellani (@giomasce) 06 Mar '24
by Giovanni Mascellani (@giomasce) 06 Mar '24
06 Mar '24
3
7
[PATCH v5 0/1] MR673: tests/shader-runner: Add sampler comparison tests.
by Conor McCarthy (@cmccarthy) 06 Mar '24
by Conor McCarthy (@cmccarthy) 06 Mar '24
06 Mar '24
3
2
[PATCH v11 0/8] MR662: vkd3d-shader/ir: Introduce a better CFG structurizer, part 2.
by Giovanni Mascellani (@giomasce) 06 Mar '24
by Giovanni Mascellani (@giomasce) 06 Mar '24
06 Mar '24
3
10
[PATCH v5 0/3] MR582: vkd3d-dxbc: Add options to fix a DXBC shader checksum.
by Giovanni Mascellani (@giomasce) 06 Mar '24
by Giovanni Mascellani (@giomasce) 06 Mar '24
06 Mar '24
3
4