[PATCH v2 0/1] MR5231: ntdll: Add SDL_VIDEODRIVER to the special variable list.
by Aida Jonikienė 07 Mar '24
by Aida Jonikienė 07 Mar '24
07 Mar '24
1
2
[PATCH 0/4] MR5252: shell32: Properly implement drop effect for cut/copy/paste.
by Zebediah Figura (@zfigura) 07 Mar '24
by Zebediah Figura (@zfigura) 07 Mar '24
07 Mar '24
3
5
[PATCH v5 0/1] MR4698: winewayland.drv: Add unaccelerated pointer support
by Grigory Vasilyev (@h0tc0d3) 07 Mar '24
by Grigory Vasilyev (@h0tc0d3) 07 Mar '24
07 Mar '24
3
2
[PATCH v2 0/1] MR5167: quartz: Set the name of internal threads.
by Brendan Shanks (@bshanks) 07 Mar '24
by Brendan Shanks (@bshanks) 07 Mar '24
07 Mar '24
3
3
[PATCH 0/6] MR679: vkd3d-shader: Refactor common code between vkd3d_shader_compile() and vkd3d_shader_scan().
by Giovanni Mascellani (@giomasce) 06 Mar '24
by Giovanni Mascellani (@giomasce) 06 Mar '24
06 Mar '24
3
9
Re: [PATCH v2 0/6] MR676: vkd3d-shader/hlsl: Add keyword tokens for fx_5_0 shader object types. - approved
by Alexandre Julliard (@julliard) 06 Mar '24
by Alexandre Julliard (@julliard) 06 Mar '24
06 Mar '24
1
0
Re: [PATCH v5 0/2] MR675: tests/shader-runner: Add a raw UAV test. - approved
by Alexandre Julliard (@julliard) 06 Mar '24
by Alexandre Julliard (@julliard) 06 Mar '24
06 Mar '24
1
0
Re: [PATCH v2 0/3] MR671: vkd3d-shader/hlsl: Improve SM1 support for non-float operations, part 1. - approved
by Alexandre Julliard (@julliard) 06 Mar '24
by Alexandre Julliard (@julliard) 06 Mar '24
06 Mar '24
1
0
Re: [PATCH v2 0/1] MR669: vkd3d-shader/hlsl: Implement ternary operator for older vertex profiles. - approved
by Alexandre Julliard (@julliard) 06 Mar '24
by Alexandre Julliard (@julliard) 06 Mar '24
06 Mar '24
1
0
Re: [PATCH v2 0/5] MR5248: DbgHelp and debug info lookup (Part III) - approved
by Alexandre Julliard (@julliard) 06 Mar '24
by Alexandre Julliard (@julliard) 06 Mar '24
06 Mar '24
1
0