[PATCH v4 0/5] MR5202: d3dx9: Refactor D3DXLoadSurfaceFromMemory and fix a few compressed surface bugs.
by Connor McAdams (@cmcadams) 07 Mar '24
by Connor McAdams (@cmcadams) 07 Mar '24
07 Mar '24
4
8
07 Mar '24
2
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[PATCH 0/2] MR5255: winegstreamer: Append an optional parser before decoders in wg_transform.
by Rémi Bernon 07 Mar '24
by Rémi Bernon 07 Mar '24
07 Mar '24
1
2
07 Mar '24
2
5
[PATCH v13 0/6] MR553: vkd3d-shader/d3d-asm: Dump the input and output signatures.
by Giovanni Mascellani (@giomasce) 07 Mar '24
by Giovanni Mascellani (@giomasce) 07 Mar '24
07 Mar '24
2
7
07 Mar '24
4
8
[PATCH v2 0/5] MR680: vkd3d-shader: Nearly get rid of vkd3d_shader_desc.
by Giovanni Mascellani (@giomasce) 07 Mar '24
by Giovanni Mascellani (@giomasce) 07 Mar '24
07 Mar '24
3
10
[PATCH v2 0/5] MR5220: win32u: Move vulkan d3dkmt implementation out of winex11.
by Rémi Bernon 07 Mar '24
by Rémi Bernon 07 Mar '24
07 Mar '24
3
9
07 Mar '24
1
6
[PATCH v8 0/1] MR329: vkd3d-shader/hlsl: Add determinant() function.
by Nikolay Sivov (@nsivov) 07 Mar '24
by Nikolay Sivov (@nsivov) 07 Mar '24
07 Mar '24
3
2