[PATCH v2 0/6] MR773: Draft: vkd3d-shader/ir: Try harder to move `break's to the end of loops.
by Giovanni Mascellani (@giomasce) 09 Apr '24
by Giovanni Mascellani (@giomasce) 09 Apr '24
09 Apr '24
2
6
[PATCH 0/6] MR773: Draft: vkd3d-shader/ir: Try harder to move `break's to the end of loops.
by Giovanni Mascellani (@giomasce) 09 Apr '24
by Giovanni Mascellani (@giomasce) 09 Apr '24
09 Apr '24
2
7
09 Apr '24
3
4
[PATCH 0/3] MR5478: winegcc/winebuild: Add -marm64x option support.
by Jacek Caban (@jacek) 09 Apr '24
by Jacek Caban (@jacek) 09 Apr '24
09 Apr '24
2
3
[PATCH 0/1] MR5475: msi: Install global assemblies before running deferred custom actions.
by Hans Leidekker (@hans) 09 Apr '24
by Hans Leidekker (@hans) 09 Apr '24
09 Apr '24
2
1
[PATCH v15 0/3] MR734: vkd3d-shader/dxil: SamplePosition and SampleCount.
by Conor McCarthy (@cmccarthy) 09 Apr '24
by Conor McCarthy (@cmccarthy) 09 Apr '24
09 Apr '24
2
3
[PATCH v5 0/10] MR739: vkd3d-shader/hlsl: Parse state blocks, part 1.
by Francisco Casas (@fcasas) 09 Apr '24
by Francisco Casas (@fcasas) 09 Apr '24
09 Apr '24
5
14
[PATCH 0/3] MR5469: d2d1/effect: Zero value buffer on size or type mismatch.
by Nikolay Sivov (@nsivov) 09 Apr '24
by Nikolay Sivov (@nsivov) 09 Apr '24
09 Apr '24
3
4
[PATCH v14 0/3] MR734: vkd3d-shader/dxil: SamplePosition and SampleCount.
by Conor McCarthy (@cmccarthy) 09 Apr '24
by Conor McCarthy (@cmccarthy) 09 Apr '24
09 Apr '24
2
3
[PATCH v13 0/3] MR734: vkd3d-shader/dxil: SamplePosition and SampleCount.
by Conor McCarthy (@cmccarthy) 09 Apr '24
by Conor McCarthy (@cmccarthy) 09 Apr '24
09 Apr '24
2
3