Re: [PATCH v2 0/5] MR775: hlsl: Avoid HLSL_CLASS_OBJECT, part 3. - approved
by Henri Verbeet (@hverbeet) 10 Apr '24
by Henri Verbeet (@hverbeet) 10 Apr '24
10 Apr '24
1
0
[PATCH v2 0/3] MR772: vkd3d: Add two more resource description/state validations.
by Conor McCarthy (@cmccarthy) 10 Apr '24
by Conor McCarthy (@cmccarthy) 10 Apr '24
10 Apr '24
3
4
10 Apr '24
2
4
[PATCH v4 0/6] MR765: tests: Do not crash on llvmpipe.
by Giovanni Mascellani (@giomasce) 10 Apr '24
by Giovanni Mascellani (@giomasce) 10 Apr '24
10 Apr '24
3
7
[PATCH 0/3] MR769: vkd3d-shader/hlsl: Support refract() intrinsic.
by Giovanni Mascellani (@giomasce) 10 Apr '24
by Giovanni Mascellani (@giomasce) 10 Apr '24
10 Apr '24
5
6
Re: [PATCH v4 0/2] MR740: Implement hyperbolic trigonometry operations.
by Henri Verbeet (@hverbeet) 10 Apr '24
by Henri Verbeet (@hverbeet) 10 Apr '24
10 Apr '24
1
0
Re: [PATCH v2 0/5] MR775: hlsl: Avoid HLSL_CLASS_OBJECT, part 3. - approved
by Giovanni Mascellani (@giomasce) 10 Apr '24
by Giovanni Mascellani (@giomasce) 10 Apr '24
10 Apr '24
1
0
[PATCH 0/4] MR766: tests: Add CreateShaderCacheSession pointer clearing tests.
by Stefan Dösinger 10 Apr '24
by Stefan Dösinger 10 Apr '24
10 Apr '24
2
8
[PATCH v3 0/8] MR5459: mfreadwrite: Implement D3D awareness support with the video processor.
by Rémi Bernon 10 Apr '24
by Rémi Bernon 10 Apr '24
10 Apr '24
2
9
[PATCH v5 0/5] MR767: vkd3d-shader/dxil: Tessellation part 1.
by Conor McCarthy (@cmccarthy) 10 Apr '24
by Conor McCarthy (@cmccarthy) 10 Apr '24
10 Apr '24
2
5