Re: [PATCH v5 0/3] MR750: vkd3d-shader/dxil: TGSM part 3. - approved
by Henri Verbeet (@hverbeet) 08 Apr '24
by Henri Verbeet (@hverbeet) 08 Apr '24
08 Apr '24
1
0
[PATCH v8 0/5] MR749: vkd3d-shader/ir: Minimise temp usage.
by Conor McCarthy (@cmccarthy) 08 Apr '24
by Conor McCarthy (@cmccarthy) 08 Apr '24
08 Apr '24
4
10
Re: [PATCH v5 0/9] MR744: vkd3d-shader/hlsl: Improve SM1 support for non-float operations, part 5. - approved
by Henri Verbeet (@hverbeet) 08 Apr '24
by Henri Verbeet (@hverbeet) 08 Apr '24
08 Apr '24
1
0
[PATCH v2 0/3] MR765: tests: Do not crash on llvmpipe.
by Giovanni Mascellani (@giomasce) 08 Apr '24
by Giovanni Mascellani (@giomasce) 08 Apr '24
08 Apr '24
3
4
Re: [PATCH v3 0/1] MR761: tests/shader_runner: Report compilation errors on the block's starting line.
by Henri Verbeet (@hverbeet) 08 Apr '24
by Henri Verbeet (@hverbeet) 08 Apr '24
08 Apr '24
1
0
Re: [PATCH v11 0/3] MR734: vkd3d-shader/dxil: SamplePosition and SampleCount.
by Henri Verbeet (@hverbeet) 08 Apr '24
by Henri Verbeet (@hverbeet) 08 Apr '24
08 Apr '24
1
0
[PATCH v3 0/5] MR767: vkd3d-shader/dxil: Tessellation part 1.
by Conor McCarthy (@cmccarthy) 08 Apr '24
by Conor McCarthy (@cmccarthy) 08 Apr '24
08 Apr '24
2
5
Re: [PATCH v4 0/2] MR740: Implement hyperbolic trigonometry operations. - approved
by Giovanni Mascellani (@giomasce) 08 Apr '24
by Giovanni Mascellani (@giomasce) 08 Apr '24
08 Apr '24
1
0
[PATCH v2 0/1] MR5464: mf/tests: Check that D3D aware attribute has no effect on the topology.
by Rémi Bernon 08 Apr '24
by Rémi Bernon 08 Apr '24
08 Apr '24
2
2
[PATCH v2 0/5] MR767: vkd3d-shader/dxil: Tessellation part 1.
by Conor McCarthy (@cmccarthy) 08 Apr '24
by Conor McCarthy (@cmccarthy) 08 Apr '24
08 Apr '24
3
6