[PATCH v2 0/10] MR768: Draft: vkd3d-shader/dxil: Tessellation part 2.
by Conor McCarthy (@cmccarthy) 08 Apr '24
by Conor McCarthy (@cmccarthy) 08 Apr '24
08 Apr '24
2
10
[PATCH 0/10] MR768: Draft: vkd3d-shader/dxil: Tessellation part 2.
by Conor McCarthy (@cmccarthy) 08 Apr '24
by Conor McCarthy (@cmccarthy) 08 Apr '24
08 Apr '24
2
10
[PATCH v6 0/1] MR723: vkd3d-shader/spirv: Implement MAD in two operations if flagged as precise.
by Conor McCarthy (@cmccarthy) 08 Apr '24
by Conor McCarthy (@cmccarthy) 08 Apr '24
08 Apr '24
2
1
[PATCH 0/5] MR767: vkd3d-shader/dxil: Tessellation part 1.
by Conor McCarthy (@cmccarthy) 08 Apr '24
by Conor McCarthy (@cmccarthy) 08 Apr '24
08 Apr '24
2
5
[PATCH v33 0/165] MR648: Draft: vkd3d-shader: [Test] SM 6.
by Conor McCarthy (@cmccarthy) 08 Apr '24
by Conor McCarthy (@cmccarthy) 08 Apr '24
08 Apr '24
1
0
[PATCH v5 0/1] MR723: vkd3d-shader/spirv: Implement MAD in two operations if flagged as precise.
by Conor McCarthy (@cmccarthy) 08 Apr '24
by Conor McCarthy (@cmccarthy) 08 Apr '24
08 Apr '24
2
1
[PATCH v4 0/1] MR723: vkd3d-shader/spirv: Implement MAD in two operations if flagged as precise.
by Conor McCarthy (@cmccarthy) 08 Apr '24
by Conor McCarthy (@cmccarthy) 08 Apr '24
08 Apr '24
2
1
[PATCH v2 0/5] MR684: tests/shader-runner: Improve test coverage.
by Conor McCarthy (@cmccarthy) 08 Apr '24
by Conor McCarthy (@cmccarthy) 08 Apr '24
08 Apr '24
2
5
06 Apr '24
3
4
[PATCH v3 0/2] MR740: Implement hyperbolic trigonometry operations.
by Petrichor Park (@petrathekat) 06 Apr '24
by Petrichor Park (@petrathekat) 06 Apr '24
06 Apr '24
2
2