[PATCH v6 0/5] MR749: vkd3d-shader/ir: Minimise temp usage.
by Conor McCarthy (@cmccarthy) 04 Apr '24
by Conor McCarthy (@cmccarthy) 04 Apr '24
04 Apr '24
2
5
[PATCH v5 0/5] MR749: vkd3d-shader/ir: Minimise temp usage.
by Conor McCarthy (@cmccarthy) 04 Apr '24
by Conor McCarthy (@cmccarthy) 04 Apr '24
04 Apr '24
3
12
[PATCH 0/1] MR760: ci: Build the macOS image each time the Linux image is built.
by Giovanni Mascellani (@giomasce) 04 Apr '24
by Giovanni Mascellani (@giomasce) 04 Apr '24
04 Apr '24
3
3
[PATCH 0/1] MR756: tests: Free the shader blobs once we're done with them in test_create_pipeline_state(). (Valgrind)
by Henri Verbeet (@hverbeet) 04 Apr '24
by Henri Verbeet (@hverbeet) 04 Apr '24
04 Apr '24
2
2
[PATCH 0/6] MR755: vkd3d-dxbc: Implement extracting section data.
by Henri Verbeet (@hverbeet) 04 Apr '24
by Henri Verbeet (@hverbeet) 04 Apr '24
04 Apr '24
2
7
2
5
[PATCH v6 0/3] MR722: vkd3d-shader/ir: Synthesize selection constructs from conditional jumps.
by Giovanni Mascellani (@giomasce) 04 Apr '24
by Giovanni Mascellani (@giomasce) 04 Apr '24
04 Apr '24
4
5
Re: [PATCH v4 0/3] MR750: vkd3d-shader/dxil: TGSM part 3. - approved
by Giovanni Mascellani (@giomasce) 04 Apr '24
by Giovanni Mascellani (@giomasce) 04 Apr '24
04 Apr '24
1
0
[PATCH v10 0/3] MR734: vkd3d-shader/dxil: SamplePosition and SampleCount.
by Conor McCarthy (@cmccarthy) 04 Apr '24
by Conor McCarthy (@cmccarthy) 04 Apr '24
04 Apr '24
3
4
[PATCH v5 0/2] MR733: vkd3d-shader/dxil: Implement DX intrinsic CalculateLOD.
by Conor McCarthy (@cmccarthy) 04 Apr '24
by Conor McCarthy (@cmccarthy) 04 Apr '24
04 Apr '24
3
3