[PATCH 0/4] MR5446: d2d1/effect: Implement more builtin transform types.
by Nikolay Sivov (@nsivov) 03 Apr '24
by Nikolay Sivov (@nsivov) 03 Apr '24
03 Apr '24
2
4
03 Apr '24
2
3
[PATCH v3 0/5] MR749: vkd3d-shader/ir: Minimise temp usage.
by Conor McCarthy (@cmccarthy) 03 Apr '24
by Conor McCarthy (@cmccarthy) 03 Apr '24
03 Apr '24
2
5
[PATCH v2 0/4] MR749: vkd3d-shader/ir: Minimise temp usage.
by Conor McCarthy (@cmccarthy) 03 Apr '24
by Conor McCarthy (@cmccarthy) 03 Apr '24
03 Apr '24
2
4
Re: [PATCH v4 0/2] MR742: vkd3d-shader/fx: Add an option to include empty buffers in the effect binary. - approved
by Alexandre Julliard (@julliard) 02 Apr '24
by Alexandre Julliard (@julliard) 02 Apr '24
02 Apr '24
1
0
Re: [PATCH v2 0/1] MR754: tests/shader_runner: Cleanup on insufficient GLSL support in gl_runner_init(). (Valgrind) - approved
by Alexandre Julliard (@julliard) 02 Apr '24
by Alexandre Julliard (@julliard) 02 Apr '24
02 Apr '24
1
0
Re: [PATCH v2 0/1] MR753: tests: Initialise resource_desc1.Layout in test_get_copyable_footprints(). (Valgrind) - approved
by Alexandre Julliard (@julliard) 02 Apr '24
by Alexandre Julliard (@julliard) 02 Apr '24
02 Apr '24
1
0
Re: [PATCH v3 0/1] MR752: vkd3d-shader/ir: Move vsir_program_normalise() to the end of the file. - approved
by Alexandre Julliard (@julliard) 02 Apr '24
by Alexandre Julliard (@julliard) 02 Apr '24
02 Apr '24
1
0
Re: [PATCH v2 0/1] MR751: vkd3d-compiler: Clean up the shader code in all failure paths (Valgrind). - approved
by Alexandre Julliard (@julliard) 02 Apr '24
by Alexandre Julliard (@julliard) 02 Apr '24
02 Apr '24
1
0
Re: [PATCH v3 0/2] MR747: vkd3d: Add some missing includes. - approved
by Alexandre Julliard (@julliard) 02 Apr '24
by Alexandre Julliard (@julliard) 02 Apr '24
02 Apr '24
1
0