Re: [PATCH v4 0/4] MR745: hlsl: Avoid HLSL_CLASS_OBJECT, part 1. - approved
by Alexandre Julliard (@julliard) 02 Apr '24
by Alexandre Julliard (@julliard) 02 Apr '24
02 Apr '24
1
0
Re: [PATCH v6 0/1] MR728: vkd3d-shader/dxil: Implement DX intrinsics Dot2, Dot3 and Dot4. - approved
by Alexandre Julliard (@julliard) 02 Apr '24
by Alexandre Julliard (@julliard) 02 Apr '24
02 Apr '24
1
0
Re: [PATCH v5 0/2] MR725: vkd3d-shader/dxil: Implement DX intrinsic MakeDouble. - approved
by Alexandre Julliard (@julliard) 02 Apr '24
by Alexandre Julliard (@julliard) 02 Apr '24
02 Apr '24
1
0
[PATCH v2 0/7] MR744: vkd3d-shader/hlsl: Improve SM1 support for non-float operations, part 5.
by Francisco Casas (@fcasas) 02 Apr '24
by Francisco Casas (@fcasas) 02 Apr '24
02 Apr '24
3
15
[PATCH v3 0/2] MR742: vkd3d-shader/fx: Add an option to include empty buffers in the effect binary.
by Nikolay Sivov (@nsivov) 02 Apr '24
by Nikolay Sivov (@nsivov) 02 Apr '24
02 Apr '24
3
4
[PATCH 0/1] MR754: tests/shader_runner: Cleanup on insufficient GLSL support in gl_runner_init(). (Valgrind)
by Henri Verbeet (@hverbeet) 02 Apr '24
by Henri Verbeet (@hverbeet) 02 Apr '24
02 Apr '24
2
1
[PATCH 0/1] MR753: tests: Initialise resource_desc1.Layout in test_get_copyable_footprints(). (Valgrind)
by Henri Verbeet (@hverbeet) 02 Apr '24
by Henri Verbeet (@hverbeet) 02 Apr '24
02 Apr '24
2
1
02 Apr '24
2
3
Re: [PATCH v2 0/1] MR752: vkd3d-shader/ir: Move vsir_program_normalise() to the end of the file. - approved
by Henri Verbeet (@hverbeet) 02 Apr '24
by Henri Verbeet (@hverbeet) 02 Apr '24
02 Apr '24
1
0
[PATCH 0/1] MR751: vkd3d-compiler: Clean up the shader code in all failure paths (Valgrind).
by Giovanni Mascellani (@giomasce) 02 Apr '24
by Giovanni Mascellani (@giomasce) 02 Apr '24
02 Apr '24
3
3