[PATCH v2 0/2] MR747: vkd3d: Add some missing includes.
by Giovanni Mascellani (@giomasce) 02 Apr '24
by Giovanni Mascellani (@giomasce) 02 Apr '24
02 Apr '24
3
4
[PATCH v3 0/4] MR745: hlsl: Avoid HLSL_CLASS_OBJECT, part 1.
by Zebediah Figura (@zfigura) 02 Apr '24
by Zebediah Figura (@zfigura) 02 Apr '24
02 Apr '24
4
8
[PATCH v5 0/1] MR728: vkd3d-shader/dxil: Implement DX intrinsics Dot2, Dot3 and Dot4.
by Conor McCarthy (@cmccarthy) 02 Apr '24
by Conor McCarthy (@cmccarthy) 02 Apr '24
02 Apr '24
3
2
[PATCH v4 0/2] MR725: vkd3d-shader/dxil: Implement DX intrinsic MakeDouble.
by Conor McCarthy (@cmccarthy) 02 Apr '24
by Conor McCarthy (@cmccarthy) 02 Apr '24
02 Apr '24
3
3
[PATCH 0/2] MR743: ci: Run tests on llvmpipe from Mesa 24.0.3.
by Giovanni Mascellani (@giomasce) 02 Apr '24
by Giovanni Mascellani (@giomasce) 02 Apr '24
02 Apr '24
3
5
[PATCH v2 0/2] MR742: vkd3d-shader/fx: Add an option to include empty buffers in the effect binary.
by Nikolay Sivov (@nsivov) 02 Apr '24
by Nikolay Sivov (@nsivov) 02 Apr '24
02 Apr '24
5
6
2
7
[PATCH 0/4] MR5443: wmic: Handle multiple properties separated by whitespace.
by Hans Leidekker (@hans) 02 Apr '24
by Hans Leidekker (@hans) 02 Apr '24
02 Apr '24
2
4
02 Apr '24
2
1
[PATCH 0/9] MR5442: d2d1/effect: Partially implement transform graph node handling.
by Nikolay Sivov (@nsivov) 02 Apr '24
by Nikolay Sivov (@nsivov) 02 Apr '24
02 Apr '24
2
9