[PATCH 0/1] MR9852: include: Add missing flags in D3D12_RENDER_PASS_FLAGS.
by Biswapriyo Nath (@Biswa96) 04 Jan '26
by Biswapriyo Nath (@Biswa96) 04 Jan '26
04 Jan '26
2
1
[PATCH v6 0/5] MR9843: wtsapi32: Fix session id and desktop handling when using CreateProcessAsUserW with tokens from WTSQueryUserToken
by Katharina Bogad (@hackathi) 04 Jan '26
by Katharina Bogad (@hackathi) 04 Jan '26
04 Jan '26
2
5
Re: [PATCH v2 0/1] MR9847: winex11: Drop SCIM workaround. - approved
by Sven Baars (@sbaars) 03 Jan '26
by Sven Baars (@sbaars) 03 Jan '26
03 Jan '26
1
0
03 Jan '26
1
0
[PATCH v2 0/1] MR9851: win32u: Return failure from ResizePalette called with a count of zero.
by Bernhard Übelacker (@bernhardu) 02 Jan '26
by Bernhard Übelacker (@bernhardu) 02 Jan '26
02 Jan '26
2
2
[PATCH 0/1] MR9851: win32u: Return failure from ResizePalette called with a count of zero.
by Bernhard Übelacker (@bernhardu) 02 Jan '26
by Bernhard Übelacker (@bernhardu) 02 Jan '26
02 Jan '26
3
3
02 Jan '26
1
0
Re: [PATCH v2 0/2] MR9850: d3d*/tests: Test how lighting is affected by world and view matrices. - approved
by Alexandre Julliard (@julliard) 02 Jan '26
by Alexandre Julliard (@julliard) 02 Jan '26
02 Jan '26
1
0
Re: [PATCH v5 0/2] MR9822: Fix possible EA launcher hangs. - approved
by Alexandre Julliard (@julliard) 02 Jan '26
by Alexandre Julliard (@julliard) 02 Jan '26
02 Jan '26
1
0
Re: [PATCH v2 0/1] MR9848: po: Update Finnish translation. - approved
by Alexandre Julliard (@julliard) 02 Jan '26
by Alexandre Julliard (@julliard) 02 Jan '26
02 Jan '26
1
0