Re: [PATCH v2 0/1] MR1097: ntdll: Fix build on systems without ENODATA
by Erich Hoover (@ehoover) 19 Oct '22
by Erich Hoover (@ehoover) 19 Oct '22
19 Oct '22
1
0
Re: [PATCH v2 0/5] MR1078: mshtml: Initial HTMLDocumentNode / HTMLDocumentObj split. - approved
by Alexandre Julliard (@julliard) 19 Oct '22
by Alexandre Julliard (@julliard) 19 Oct '22
19 Oct '22
1
0
Re: [PATCH v5 0/2] MR1079: wininet/netprofm: Connectivity improvements. - approved
by Alexandre Julliard (@julliard) 19 Oct '22
by Alexandre Julliard (@julliard) 19 Oct '22
19 Oct '22
1
0
Re: [PATCH v5 0/5] MR30: hlsl: Texture and UAV loads. - approved
by Alexandre Julliard (@julliard) 19 Oct '22
by Alexandre Julliard (@julliard) 19 Oct '22
19 Oct '22
1
0
Re: [PATCH v2 0/6] MR32: Lower modulus operations. - approved
by Alexandre Julliard (@julliard) 19 Oct '22
by Alexandre Julliard (@julliard) 19 Oct '22
19 Oct '22
1
0
Re: [PATCH v2 0/2] MR34: Root signature serialiser/deserialiser function pointer typedefs - approved
by Alexandre Julliard (@julliard) 19 Oct '22
by Alexandre Julliard (@julliard) 19 Oct '22
19 Oct '22
1
0
3
2
[PATCH v3 0/1] MR970: wined3d: Do not enforce map access for resources with WINED3D_RESOURCE_ACCESS_CPU.
by Zebediah Figura (@zfigura) 19 Oct '22
by Zebediah Figura (@zfigura) 19 Oct '22
19 Oct '22
3
3
[PATCH 0/1] MR1109: po: Update Traditional Chinese translation.
by Chilung Chan (@eason329) 19 Oct '22
by Chilung Chan (@eason329) 19 Oct '22
19 Oct '22
3
2
19 Oct '22
1
0