[Bug 26003] New: In Magicka, certain polygons can stretch across the map and track the player.
by wine-bugs@winehq.org Dec. 7, 2012
by wine-bugs@winehq.org Dec. 7, 2012
Dec. 7, 2012
1
4
[Bug 9612] New: Silent Hunter III: Crashes on loading a savegame at sea
by wine-bugs@winehq.org Dec. 7, 2012
by wine-bugs@winehq.org Dec. 7, 2012
Dec. 7, 2012
1
46
Dec. 7, 2012
1
47
[Bug 27290] New: Enterprise Architect crashes when creating a project.
by wine-bugs@winehq.org Dec. 7, 2012
by wine-bugs@winehq.org Dec. 7, 2012
Dec. 7, 2012
1
20
Dec. 7, 2012
1
4
[Bug 28645] New: Classic Shell installer fails to extract setup file
by wine-bugs@winehq.org Dec. 7, 2012
by wine-bugs@winehq.org Dec. 7, 2012
Dec. 7, 2012
1
8
[Bug 20561] New: GRLEVEL2: Radar is offset in the upward direction making sampling incorrect.
by wine-bugs@winehq.org Dec. 7, 2012
by wine-bugs@winehq.org Dec. 7, 2012
Dec. 7, 2012
1
10
[Bug 19668] New: cmd /c doesn't wait for result before exiting?
by wine-bugs@winehq.org Dec. 7, 2012
by wine-bugs@winehq.org Dec. 7, 2012
Dec. 7, 2012
1
12
[Bug 16761] New: Supreme Commander: No audio at default sample rate/with full audio hardware acceleration
by wine-bugs@winehq.org Dec. 7, 2012
by wine-bugs@winehq.org Dec. 7, 2012
Dec. 7, 2012
1
11
[Bug 21747] New: Pausing Pikachu Volleyball and opening menus disrupts fade-in/fade-out effects
by wine-bugs@winehq.org Dec. 7, 2012
by wine-bugs@winehq.org Dec. 7, 2012
Dec. 7, 2012
1
9