Sept. 2, 2016
1
9
[Bug 40968] New: Need For Speed: The Run needs dxgi_output_FindClosestMatchingMode implementation
by wine-bugs@winehq.org Sept. 2, 2016
by wine-bugs@winehq.org Sept. 2, 2016
Sept. 2, 2016
1
7
[Bug 41228] New: Rendering is messed up on WineD3D8 for Windows
by wine-bugs@winehq.org Sept. 2, 2016
by wine-bugs@winehq.org Sept. 2, 2016
Sept. 2, 2016
1
10
[Bug 41007] New: Regression in minimum sound latency / HelBuflen value
by wine-bugs@winehq.org Sept. 2, 2016
by wine-bugs@winehq.org Sept. 2, 2016
Sept. 2, 2016
1
9
Sept. 2, 2016
1
7
1
10
Sept. 2, 2016
1
8
[Bug 40953] New: Necropolis crashes at start when forced to run in DirectX 9 mode
by wine-bugs@winehq.org Sept. 2, 2016
by wine-bugs@winehq.org Sept. 2, 2016
Sept. 2, 2016
1
24
[Bug 41118] New: We Happy Few (UE4) crashes with "D3DRHI->GetFactory()-> CreateSwapChain(DXGIDevice,&SwapChainDesc,SwapChain.GetInitReference())"
by wine-bugs@winehq.org Sept. 2, 2016
by wine-bugs@winehq.org Sept. 2, 2016
Sept. 2, 2016
1
18
[Bug 41189] New: No Man's Sky fails to start due to a regression in ntdll
by wine-bugs@winehq.org Sept. 2, 2016
by wine-bugs@winehq.org Sept. 2, 2016
Sept. 2, 2016
1
12