http://bugs.winehq.org/show_bug.cgi?id=59980 --- Comment #10 from Chiitoo <chiitoo@gentoo.org> --- Created attachment 81513 --> http://bugs.winehq.org/attachment.cgi?id=81513 log with: +pid,timestamp,keyboard,key,event,win,msg,hook,x11drv Apologies it took me a while to get back to this! Yeah, I usually use the file node trick to be able to control when to save output, especially with this application, as it takes a while to get to the game and some channels are pretty chatty... I was paranoid enough that I wanted to verify that both of the shift keys do what I think they always did in a native Windows environment still as well, and I luckily still had an installation on a drive from some other testing a few years back. Un-luckily it wasn't co-operating in that the launcher part silently crashed after the splash screen, with no hint other than a code possibly referring to access violation. What happened next with that... After removing nvidia drivers, I saw an additional reference to 'd3d10warp.dll', which I had seen in a virtual machine before, and I did the same thing as I did there, rename/remove said dll, and the application would start, albeit run very slowly. So that pointed me more towards the graphics stack, but I had not changed anything since the last time... except the monitor was different! I realised Windows was sticking to the previous monitor's resolution, which was 1440p, and this one is natively 1080p... though I did not notice anything funky. Worked right up once I set it to 1080p... after only about 6 hours since the start. Back to this issue... With the first patch, I have still been unable to see the weird things with capitalisation "sticking" and all that, but it still doesn't allow me to move the camera around while a menu is open. And indeed, I did manage to, eventually, confirm that the shift keys work the same on Windows, that is, using either of them, I can move the camera like with Wine before. Some other places where the difference pops up, are at the very launch of the game where an opening movie plays. This is skipped by pressing pretty much any key, even shift alone, but with the changes in Wine, the right shift no longer does that. It also prevents moving the selection in the title screen menus, when held down. I'll still attach the log snippet from going through right-shift-arrow-keys in a menu where it should move the camera, and with left-shift after that, in case it still might be helpful with what is being planned. Thanks again! -- Do not reply to this email, post in Bugzilla using the above URL to reply. You are receiving this mail because: You are watching all bug changes.