http://bugs.winehq.org/show_bug.cgi?id=55775 --- Comment #36 from Stian Low <wineryyyyy@gmail.com> --- (In reply to Chunhao Hung from comment #35)
Thanks for the test. I also found that dxvk has 0x800 skip, but it put too inside cause it is not working when running RuneFactory5. after move code outside. the video is actually working on dxvk as well.
I have not checked how dxvk handles these videos recently but it supposedly supports GetSharedHandle also: - https://gitlab.winehq.org/wine/wine/-/merge_requests/11404#note_145808 Maybe dxvk figured out that UnityPlayer fallback was a workaround until it supported GetSharedHandle. Here's a list of mostly related bugs collected: https://bugs.winehq.org/buglist.cgi?quicksearch=%2F11398&list_id=866762 https://bugs.winehq.org/buglist.cgi?quicksearch=%2F11404&list_id=866763 Maybe I was mistaken thinking these long standing commonly reported bugs affecting so many games were considered high priority by winehq because they seem to have been gone under the radar. WineHQ constantly corrects reporters not to report DXVK tests/bugs but these types of video bugs are the very cause that drives users/reporters to use DXVK vs wine. If keeping wine behind DXVK is a business strategy then perhaps its considered a waste of time to try to fix these bugs. Regardless I will try to get d3d maintainers to merge fixes because I prefer plain vanilla wine vs steam/proton/dxvk. Perhaps dxvk exists because the dev also had difficulty getting these bugs fixed and decided splitting dxvk as separate effort was more worthwhile which steam also considered worth funding independently. Must be nice to be fed for such hard effort. -- Do not reply to this email, post in Bugzilla using the above URL to reply. You are receiving this mail because: You are watching all bug changes.