http://bugs.winehq.org/show_bug.cgi?id=50382 Francisco Casas <fcasas@codeweavers.com> changed: What |Removed |Added ---------------------------------------------------------------------------- CC| |fcasas@codeweavers.com --- Comment #18 from Francisco Casas <fcasas@codeweavers.com> --- On some of the provided shaders we are allocating cX registers for a uniform for which the native compiler doesn't. This can be fixed by implementing death store elimination. https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/2109 Might help with this bug. -- Do not reply to this email, post in Bugzilla using the above URL to reply. You are receiving this mail because: You are watching all bug changes.