http://bugs.winehq.org/show_bug.cgi?id=59067 Stian Low <wineryyyyy@gmail.com> changed: What |Removed |Added ---------------------------------------------------------------------------- CC| |wineryyyyy@gmail.com --- Comment #3 from Stian Low <wineryyyyy@gmail.com> --- (In reply to Rafał Mużyło from comment #0)
least 2 UE games.
So, I'll be attaching two short logs from one of the games - one for opengl renderer, where the problem can be seen and one for vulkan, where it seems to display correctly.
The problem is that the scene is rendered dark with opengl - not sure if it's missing textures, bad lightning or something else.
renderer=gl darker than vulkan may be related/duplicate: - https://bugs.winehq.org/show_bug.cgi?id=45364 What is the other game and do they both have the same dark rendering problem? 'Last Hope' has no description. Screenshots or minimally some description would be have been useful. MR-10567 addresses dark rendering caused by lack of support for swapchain backbuffers > 1 and flip swap effects which seem to match your logs: - https://gitlab.winehq.org/wine/wine/-/merge_requests/10567 0758:fixme:d3d:wined3d_swapchain_init The application requested more than one back buffer, this is not properly supported. Please configure the application to use double buffering (1 back buffer) if possible. 0758:fixme:d3d:wined3d_swapchain_init Unimplemented swap effect 0x2. Please let me know the other game if you remember while I test 'Last Hope' in the meantime. -- Do not reply to this email, post in Bugzilla using the above URL to reply. You are receiving this mail because: You are watching all bug changes.