[Bug 59067] New: some Unreal Engine games don't render correctly with opengl renderer
http://bugs.winehq.org/show_bug.cgi?id=59067 Bug ID: 59067 Summary: some Unreal Engine games don't render correctly with opengl renderer Product: Wine Version: 10.20 Hardware: x86-64 OS: Linux Status: UNCONFIRMED Severity: normal Priority: P2 Component: d3d Assignee: wine-bugs(a)list.winehq.org Reporter: galtgendo(a)o2.pl Distribution: --- Created attachment 79840 --> http://bugs.winehq.org/attachment.cgi?id=79840 console output for vulkan To start off, this seems to be an engine problem as I've seem this in at least 2 UE games. So, I'll be attaching two short logs from one of the games - one for opengl renderer, where the problem can be seen and one for vulkan, where it seems to display correctly. The problem is that the scene is rendered dark with opengl - not sure if it's missing textures, bad lightning or something else. Another one of those games is 'Last Hope' by Poolside Games - just start a new game, the bug is - let's say 'difficult to miss' within first 15 sec. of gameplay. It's on steam, but there were free releases of that one too. PS: unrelated problem - both of the games I'm testing this problem with also turn off my secondary screen at termination...for no apparent reason, as I'm running them windowed anyway. -- Do not reply to this email, post in Bugzilla using the above URL to reply. You are receiving this mail because: You are watching all bug changes.
http://bugs.winehq.org/show_bug.cgi?id=59067 --- Comment #1 from Rafał Mużyło <galtgendo(a)o2.pl> --- Created attachment 79841 --> http://bugs.winehq.org/attachment.cgi?id=79841 console output for opengl -- Do not reply to this email, post in Bugzilla using the above URL to reply. You are receiving this mail because: You are watching all bug changes.
http://bugs.winehq.org/show_bug.cgi?id=59067 --- Comment #2 from Rafał Mużyło <galtgendo(a)o2.pl> --- (just to clarify on the secondary problem: by 'turns off', I mean it removes it from active screen list, not just in wine, but in xserver in general (needs reactivating by xrandr)) -- Do not reply to this email, post in Bugzilla using the above URL to reply. You are receiving this mail because: You are watching all bug changes.
http://bugs.winehq.org/show_bug.cgi?id=59067 Stian Low <wineryyyyy@gmail.com> changed: What |Removed |Added ---------------------------------------------------------------------------- CC| |wineryyyyy@gmail.com --- Comment #3 from Stian Low <wineryyyyy@gmail.com> --- (In reply to Rafał Mużyło from comment #0)
least 2 UE games.
So, I'll be attaching two short logs from one of the games - one for opengl renderer, where the problem can be seen and one for vulkan, where it seems to display correctly.
The problem is that the scene is rendered dark with opengl - not sure if it's missing textures, bad lightning or something else.
renderer=gl darker than vulkan may be related/duplicate: - https://bugs.winehq.org/show_bug.cgi?id=45364 What is the other game and do they both have the same dark rendering problem? 'Last Hope' has no description. Screenshots or minimally some description would be have been useful. MR-10567 addresses dark rendering caused by lack of support for swapchain backbuffers > 1 and flip swap effects which seem to match your logs: - https://gitlab.winehq.org/wine/wine/-/merge_requests/10567 0758:fixme:d3d:wined3d_swapchain_init The application requested more than one back buffer, this is not properly supported. Please configure the application to use double buffering (1 back buffer) if possible. 0758:fixme:d3d:wined3d_swapchain_init Unimplemented swap effect 0x2. Please let me know the other game if you remember while I test 'Last Hope' in the meantime. -- Do not reply to this email, post in Bugzilla using the above URL to reply. You are receiving this mail because: You are watching all bug changes.
http://bugs.winehq.org/show_bug.cgi?id=59067 --- Comment #4 from Stian Low <wineryyyyy@gmail.com> --- (In reply to Stian Low from comment #3)
renderer=gl darker than vulkan may be related/duplicate: - https://bugs.winehq.org/show_bug.cgi?id=45364
If its the same bug as Frostpunk then it majorly affects nearly all Unity games I've tested when run via default win10 and worked around via `winecfg /v win8` which forces Unity not to use flip swap effects and swap backbuffers > 1. Frostpunk is not Unity so win8 does not workaround so MR-10567 is required. Curious if Unreal Engine behaves like Unity with win8 or earlier workaround or if it requires MR-10567 like Frostpunk. -- Do not reply to this email, post in Bugzilla using the above URL to reply. You are receiving this mail because: You are watching all bug changes.
http://bugs.winehq.org/show_bug.cgi?id=59067 --- Comment #5 from Stian Low <wineryyyyy@gmail.com> --- Created attachment 81708 --> http://bugs.winehq.org/attachment.cgi?id=81708 Screenshots rendering without bugs for wine-11.14-702e44767a8 for renderer=gl and vulkan Dark rendering shown in screenshots seems to match what is shown online and therefore may be considered correct. Please provide the other of the 2 games mentioned if you remember. Otherwise this bug may be closed as invalid and not a duplicate of Frostpunk dark rendering bug fixed via MR-10567. -- Do not reply to this email, post in Bugzilla using the above URL to reply. You are receiving this mail because: You are watching all bug changes.
http://bugs.winehq.org/show_bug.cgi?id=59067 --- Comment #6 from Stian Low <wineryyyyy@gmail.com> --- Created attachment 81709 --> http://bugs.winehq.org/attachment.cgi?id=81709 creenshots renderer=gl bugged but not for vulkan for opening gameplay for wine-11.14-702e44767a8 (In reply to Stian Low from comment #5)
Otherwise this bug may be closed as invalid and not a duplicate of Frostpunk dark rendering bug fixed via MR-10567.
Cancel that. Gameplay indeed shows darker rendering for renderer=gl but not vulkan and not fixed by MR-10567 and seems like a separate bug. MR-10567 involves SRGB corrections including for gl specifically so I'll take a closer look if it may be related. It may be indeed an Unreal Engine bug so please provide any others if you remember. Thanks for reporting. -- Do not reply to this email, post in Bugzilla using the above URL to reply. You are receiving this mail because: You are watching all bug changes.
http://bugs.winehq.org/show_bug.cgi?id=59067 --- Comment #7 from Stian Low <wineryyyyy@gmail.com> --- Created attachment 81726 --> http://bugs.winehq.org/attachment.cgi?id=81726 Screenshots with gl SRGB correction forced skipped revealing texture bugs for brighter scene (In reply to Stian Low from comment #6)
MR-10567 involves SRGB corrections including for gl specifically so I'll take a closer look if it may be related.
MR-10567 may be unrelated. May be caused by lack of texture support for gl that vulkan supports more natively. May not be a general Unreal Engine bug and more specific to game textures used. -- Do not reply to this email, post in Bugzilla using the above URL to reply. You are receiving this mail because: You are watching all bug changes.
http://bugs.winehq.org/show_bug.cgi?id=59067 --- Comment #8 from Stian Low <wineryyyyy@gmail.com> --- Created attachment 81727 --> http://bugs.winehq.org/attachment.cgi?id=81727 gl logs without extra WINEDEBUGs -- Do not reply to this email, post in Bugzilla using the above URL to reply. You are receiving this mail because: You are watching all bug changes.
http://bugs.winehq.org/show_bug.cgi?id=59067 --- Comment #9 from Stian Low <wineryyyyy@gmail.com> --- Created attachment 81728 --> http://bugs.winehq.org/attachment.cgi?id=81728 vk logs without extra WINEDEBUGs -- Do not reply to this email, post in Bugzilla using the above URL to reply. You are receiving this mail because: You are watching all bug changes.
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