http://bugs.winehq.org/show_bug.cgi?id=59202 --- Comment #2 from Fernando Casas Schössow <casasfernando@outlook.com> --- Created attachment 82255 --> http://bugs.winehq.org/attachment.cgi?id=82255 fifartwc98_Wine_11.19_test.log I just tested with Wine 11.19 and I can consistently reproduce the problem (log attached). Issue seems to be deadlock potentially caused by a race condition in the game code that can be partially mitigated (it happens less) by two things: restricting or setting process affinity to a single core on multi-core systems (e.g. taskset -c 1) and also by slowing things down a bit by making Wine trace/log additional stuff (WINEDEBUG=+threads) as I posted here: https://www.reddit.com/r/wine_gaming/comments/bvxv1w/comment/ntm6ch6/?utm_so... For what it worth, there is Windows application compatibility file available for this game that among other flags enables EmulateSlowCPU and SingleProcAffinity: https://www.zeus-software.com/files/nglide/fifa98_patch.zip I think OP is the same as the author of this nice analysis on this issue done here (possibly based on my comment on Reddit above): https://github.com/MrPowerGamerBR/FIFAWorldCup98LinuxWinePatch As OP mentioned and as I observed as well, issue seems to be related to FMV cutscene transitions (Intro FMV => Menu, Pre-Match FMV => In game, etc). @Ken did you test this with the demo version available in archive.org or with the full retail game? I'm not sure the demo includes any cutscenes and without them I'm not sure if the issue can be reproduced. PS: apologies for the links to external sites but I think they are useful to provide additional context about this issue. -- Do not reply to this email, post in Bugzilla using the above URL to reply. You are receiving this mail because: You are watching all bug changes.