http://bugs.winehq.org/show_bug.cgi?id=59078 Stian Low <wineryyyyy@gmail.com> changed: What |Removed |Added ---------------------------------------------------------------------------- CC| |wineryyyyy@gmail.com --- Comment #8 from Stian Low <wineryyyyy@gmail.com> --- Created attachment 80964 --> http://bugs.winehq.org/attachment.cgi?id=80964 Screenshots of games tested Attached are screenshots of the following games tested (all GOG versions): Nine Parchments Worms Revolution Samorost 2 Tower 57 PixelJunk Monsters HD Vertical Drop Heroes HD Tested for both wayland and x11 for wine-11.8-0c0d2643208 for Debian 13 AMD. Unable to reproduce any major bugs with consistency except for PixelJunk Monsters HD. Various rendering backends are used across these games so behavior may vary. Unable to reproduced blurred graphics for any of the games. 1/4 screen rendering seems fairly common for older games for wine and adjusting in-game display settings often works around undesirable any default settings. ** Test Results: *** Nine Parchments WINED3D/gl only works (DAMAVAND/vk crashes with backtrace) *** Worms Revolution OpenGL reported by MANGOHUD so appears not be use D3D backend Directx9c is part of installer process but MANGOHUD reports OPENGL for both renderer=gl and vk. fixme:cryptasn logs appear during d3d9 install so unclear if anything malfunctioned for d3d9: fixme:cryptasn:CryptDecodeObjectEx Unsupported decoder logs appeared during directx9c during install so unclear if OpenGL Regardless OpenGL renderer seems to works well even if as a fallback for d3d9 but OpenGL seems intended as primary renderer based on root dir containing GL files (cgGL.dll, glut32.dll) *** Samorost 2 WINED3D/gl and DAMAVAND/vk both work Game starts fullscreen but Esc key causes it to enter windowed mode. Otherwise seems to work well. *** Tower 57 OpenGL reported by MANGOHUD with install and gameplay results similar to Worms Revolution Separate cmd window appears responsible for game process that accepts Ctrl-C to kill game. *** PixelJunk Monsters WINED3D/gl only works (DAMAVAND/vk crashes with backtrace) Most problematic game with fairly severe rendering bugs. Alt+tab game window from foreground to background and back causes various graphical glitches such as menus disappearing and cursor appearing as black square. In-game display settings changed from default fullscreen to windowed mode causes it to never properly be shown in foreground any longer and always remains running in background. *** Vertical Drop Heroes WINED3D/gl and DAMAVAND/vk both work Switching in-game display setting from default fullscreen to windowed has slight malfunction fixed by alt+tab or exiting then re-entering the game which then starts in windowed mode. Otherwise game works well. -- Do not reply to this email, post in Bugzilla using the above URL to reply. You are receiving this mail because: You are watching all bug changes.