http://bugs.winehq.org/show_bug.cgi?id=55775 --- Comment #45 from Stian Low <wineryyyyy@gmail.com> --- (In reply to Zeb Figura from comment #41)
point out, we desperately need new contributors.
For the record I've applied to join Codeweavers to help at a more full-time but was told I need more gitlab volume/activity to qualify. I'm still open to joining but I seem to be considered unworthy for one reason or another. Satisfying gitlab volume criteria is more difficult for me because I've chosen to focus on less trivial long-standing d3d bugs vs other much lower hanging fruit. (Although some of my trivial low hanging fruit seem not to be merged either: https://gitlab.winehq.org/wine/wine/-/merge_requests/11083#note_146454) I only have so much free time so I choose to focus on what aligns with my highest priorities/interests in d3d/graphics and what I calculated as having highest impact. Haven video bug seems to meet that criteria and MR-11398 as a trivial breakthrough. I understand d3d may take higher level of scrutiny/vetting compared to other modules and that newcomers/outsiders require a higher level of proof but it does seem to stall me a bit moving forward onto fixing other bugs and whatever gitlab volume may need to be satisfied to be considered a worthy candidate. Perhaps its unwise/stubborn of me to stay focused on fixing these bug since it impedes potentially increasing gitlab volume elsewhere and with other lower hanging fruit but I consider fixing these bugs to have higher weight regardless of it only counting as 1 commit toward whatever gitlab volume needs to be satisfied. A pound of feathers weighs the same as a pound of bricks but may not have the same impact. I choose brick. -- Do not reply to this email, post in Bugzilla using the above URL to reply. You are receiving this mail because: You are watching all bug changes.