Oct. 2, 2026
6:24 a.m.
http://bugs.winehq.org/show_bug.cgi?id=56546 --- Comment #2 from Stefan Dösinger <stefan@codeweavers.com> --- Yeah a stride mismatch could indeed cause the symptom. And a 4 byte stride alignment for sysmem textures sounds likely, although it would need a test to confirm. I guess the surface is also using a non power of two size - that's also fine for sysmem surfaces. Hardware textures back in the day were generally limited to power of two sizes, which means anything bigger than a 4xN texture will have a stride that's a multiple of 8 anyhow. -- Do not reply to this email, post in Bugzilla using the above URL to reply. You are receiving this mail because: You are watching all bug changes.