http://bugs.winehq.org/show_bug.cgi?id=54285 --- Comment #10 from Alastair Hogge <agh@riseup.net> --- The problem is not only with OSS, tho, OSS does not work at all. I am running wine-devel-11.16 on FreeBSD-16-CURRENT (updated 2026-09-06). If I attempt to run Mechwarrior 5: Mercenaries with OSS, the game loads up the main menu, and a very brief loud amount of white noise is pumped thru the monitors, this is with winetricks sound=oss, next the game crashes with the classic UE4 or M5M "Fatal Error" which might be a symptom of something else. Running the game with wine built with ALSA, and winetricks sound=alsa enables a mostly playable experience, however there is still much clipping and audio lag, the lag is so bad, that I can just hit Esc to open the game menu, the simulation pauses and the audio continues to play until it catches up with the paused simulation. Normally the audio is paused at the game menu and resumes when the game is un-paused. Sometimes the wine log will print:
ALSA lib pcm.c:8787:(snd_pcm_recover) [error.pcm] underrun occurred Or something about external frame limiters being required.
The last time I tried this was ~1 year ago and I do not recall the audio being so bad, however, I think only ALSA worked then too. -- Do not reply to this email, post in Bugzilla using the above URL to reply. You are receiving this mail because: You are watching all bug changes.