wine-commits@list.winehq.org
October 2021
- 2 participants
- 1165 discussions
Oct. 18, 2021
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Conor McCarthy : tests: Add a test for exporting SV_StencilRef from a pixel shader.
by Alexandre Julliard Oct. 18, 2021
by Alexandre Julliard Oct. 18, 2021
Oct. 18, 2021
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Conor McCarthy : vkd3d-shader/spirv: Implement support for stencil export.
by Alexandre Julliard Oct. 18, 2021
by Alexandre Julliard Oct. 18, 2021
Oct. 18, 2021
1
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Conor McCarthy : vkd3d: Do not emit a FIXME for UINT_MAX Texture3D.WSize in vkd3d_create_texture_uav().
by Alexandre Julliard Oct. 18, 2021
by Alexandre Julliard Oct. 18, 2021
Oct. 18, 2021
1
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Conor McCarthy : vkd3d: Take the mip-level into account for the 3D UAV slice check in vkd3d_create_texture_uav().
by Alexandre Julliard Oct. 18, 2021
by Alexandre Julliard Oct. 18, 2021
Oct. 18, 2021
1
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Nikolay Sivov : d3d10/effect: Use SamplerState.Texture when setting shader resources.
by Alexandre Julliard Oct. 15, 2021
by Alexandre Julliard Oct. 15, 2021
Oct. 15, 2021
1
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Nikolay Sivov : d3d10/effect: Use destination index when setting array property element.
by Alexandre Julliard Oct. 15, 2021
by Alexandre Julliard Oct. 15, 2021
Oct. 15, 2021
1
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Piotr Caban : imm32: Only call ImmSetActiveContext for active window in ImmAssociateContext.
by Alexandre Julliard Oct. 15, 2021
by Alexandre Julliard Oct. 15, 2021
Oct. 15, 2021
1
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Oct. 15, 2021
1
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Piotr Caban : imm32: Exit on invalid window in ImmAssociateContext.
by Alexandre Julliard Oct. 15, 2021
by Alexandre Julliard Oct. 15, 2021
Oct. 15, 2021
1
0