wine-commits@list.winehq.org
October 2021
- 2 participants
- 1165 discussions
Jan Sikorski : d3d11: Don't grab wined3d lock for wined3d_texture_decref().
by Alexandre Julliard Oct. 15, 2021
by Alexandre Julliard Oct. 15, 2021
Oct. 15, 2021
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0
Paul Gofman : winhttp: Don't send notifications when connection is closed on read finish.
by Alexandre Julliard Oct. 15, 2021
by Alexandre Julliard Oct. 15, 2021
Oct. 15, 2021
1
0
Oct. 15, 2021
1
0
Nikolay Sivov : d3d10/effect: Add a helper to return array element.
by Alexandre Julliard Oct. 15, 2021
by Alexandre Julliard Oct. 15, 2021
Oct. 15, 2021
1
0
Nikolay Sivov : d3d10/effect: Pick up resources from elements when shader variable arrays are used.
by Alexandre Julliard Oct. 15, 2021
by Alexandre Julliard Oct. 15, 2021
Oct. 15, 2021
1
0
Jan Sikorski : d3d11: Don't grab wined3d lock for resource mapping and unmapping.
by Alexandre Julliard Oct. 15, 2021
by Alexandre Julliard Oct. 15, 2021
Oct. 15, 2021
1
0
Nikolay Sivov : d3d10/effect: Remove unused arguments from shader resources helper.
by Alexandre Julliard Oct. 15, 2021
by Alexandre Julliard Oct. 15, 2021
Oct. 15, 2021
1
0
Paul Gofman : winhttp: Process end of read data before sending callback in read_data().
by Alexandre Julliard Oct. 15, 2021
by Alexandre Julliard Oct. 15, 2021
Oct. 15, 2021
1
0
Jan Sikorski : d3d11: Don't grab wined3d lock for wined3d state setters.
by Alexandre Julliard Oct. 15, 2021
by Alexandre Julliard Oct. 15, 2021
Oct. 15, 2021
1
0
Jan Sikorski : wined3d: Make reference count decrementing functions thread safe.
by Alexandre Julliard Oct. 15, 2021
by Alexandre Julliard Oct. 15, 2021
Oct. 15, 2021
1
0