wine-commits@list.winehq.org
December 2021
- 2 participants
- 569 discussions
Eric Pouech : msvcrt: Fix double-free and memory leak in type_info destructor.
by Alexandre Julliard Dec. 16, 2021
by Alexandre Julliard Dec. 16, 2021
Dec. 16, 2021
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Giovanni Mascellani : vkd3d-shader/hlsl: Write SM4 integer minimum.
by Alexandre Julliard Dec. 16, 2021
by Alexandre Julliard Dec. 16, 2021
Dec. 16, 2021
1
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Giovanni Mascellani : vkd3d-shader/hlsl: Write SM4 unsigned minimum.
by Alexandre Julliard Dec. 16, 2021
by Alexandre Julliard Dec. 16, 2021
Dec. 16, 2021
1
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Giovanni Mascellani : vkd3d-shader/hlsl: Write SM4 unsigned maximum.
by Alexandre Julliard Dec. 16, 2021
by Alexandre Julliard Dec. 16, 2021
Dec. 16, 2021
1
0
Dec. 16, 2021
1
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Giovanni Mascellani : vkd3d-shader/hlsl: Make pre/post decrement generate a signed one.
by Alexandre Julliard Dec. 16, 2021
by Alexandre Julliard Dec. 16, 2021
Dec. 16, 2021
1
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Dec. 16, 2021
1
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Conor McCarthy : vkd3d: Don't copy an entire descriptor when destroying a view.
by Alexandre Julliard Dec. 16, 2021
by Alexandre Julliard Dec. 16, 2021
Dec. 16, 2021
1
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Matteo Bruni : vkd3d-shader/hlsl: Explicitly set swizzle type for resource derefs.
by Alexandre Julliard Dec. 16, 2021
by Alexandre Julliard Dec. 16, 2021
Dec. 16, 2021
1
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Giovanni Mascellani : vkd3d-shader/hlsl: Write SM4 integer maximum.
by Alexandre Julliard Dec. 16, 2021
by Alexandre Julliard Dec. 16, 2021
Dec. 16, 2021
1
0