wine-commits@list.winehq.org
December 2021
- 2 participants
- 569 discussions
Giovanni Mascellani : vkd3d-shader/hlsl: Write SM4 integer negation.
by Alexandre Julliard Dec. 16, 2021
by Alexandre Julliard Dec. 16, 2021
Dec. 16, 2021
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Giovanni Mascellani : vkd3d-shader/hlsl: Introduce a copy propagation pass.
by Alexandre Julliard Dec. 16, 2021
by Alexandre Julliard Dec. 16, 2021
Dec. 16, 2021
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Zebediah Figura : vkd3d-shader/hlsl: Lower scalar-to-vector casts to swizzles.
by Alexandre Julliard Dec. 16, 2021
by Alexandre Julliard Dec. 16, 2021
Dec. 16, 2021
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Zebediah Figura : vkd3d-shader/hlsl: Write SM4 sample instructions.
by Alexandre Julliard Dec. 16, 2021
by Alexandre Julliard Dec. 16, 2021
Dec. 16, 2021
1
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Zebediah Figura : vkd3d-shader/hlsl: Lower narrowing casts to swizzles.
by Alexandre Julliard Dec. 16, 2021
by Alexandre Julliard Dec. 16, 2021
Dec. 16, 2021
1
0
Zebediah Figura : vkd3d-shader/hlsl: Pass a vkd3d_shader_location pointer to message reporting functions.
by Alexandre Julliard Dec. 16, 2021
by Alexandre Julliard Dec. 16, 2021
Dec. 16, 2021
1
0
Zebediah Figura : vkd3d-shader/hlsl: Pass a vkd3d_shader_location pointer to the intrinsic handler callback.
by Alexandre Julliard Dec. 16, 2021
by Alexandre Julliard Dec. 16, 2021
Dec. 16, 2021
1
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Alexandre Julliard : ntdll/tests: Fix some wow64 test failures on Windows.
by Alexandre Julliard Dec. 15, 2021
by Alexandre Julliard Dec. 15, 2021
Dec. 15, 2021
1
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Conor McCarthy : wined3d: Do not bind buffers in state_cb() if the shader is not set.
by Alexandre Julliard Dec. 15, 2021
by Alexandre Julliard Dec. 15, 2021
Dec. 15, 2021
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Dec. 15, 2021
1
0