wine-commits@list.winehq.org
April 2023
- 1 participants
- 817 discussions
Alexandre Julliard : ntdll: Use the log() implementation from the bundled musl library.
by Alexandre Julliard April 12, 2023
by Alexandre Julliard April 12, 2023
April 12, 2023
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Alexandre Julliard : ntdll: Use the pow() implementation from the bundled musl library.
by Alexandre Julliard April 12, 2023
by Alexandre Julliard April 12, 2023
April 12, 2023
1
0
Alexandre Julliard : ntdll: Use the sqrt() implementation from the bundled musl library.
by Alexandre Julliard April 12, 2023
by Alexandre Julliard April 12, 2023
April 12, 2023
1
0
Alexandre Julliard : ntdll: Use the floor() implementation from the bundled musl library.
by Alexandre Julliard April 12, 2023
by Alexandre Julliard April 12, 2023
April 12, 2023
1
0
Alexandre Julliard : ntdll: Use the atan() implementation from the bundled musl library.
by Alexandre Julliard April 12, 2023
by Alexandre Julliard April 12, 2023
April 12, 2023
1
0
Alexandre Julliard : ntdll: Use the tan() implementation from the bundled musl library.
by Alexandre Julliard April 12, 2023
by Alexandre Julliard April 12, 2023
April 12, 2023
1
0
Alexandre Julliard : ntdll: Use the cos() implementation from the bundled musl library.
by Alexandre Julliard April 12, 2023
by Alexandre Julliard April 12, 2023
April 12, 2023
1
0
Alexandre Julliard : ntdll: Use the sin() implementation from the bundled musl library.
by Alexandre Julliard April 12, 2023
by Alexandre Julliard April 12, 2023
April 12, 2023
1
0
Conor McCarthy : vkd3d-shader/ir: Normalise control point phase output registers to include the control point id.
by Alexandre Julliard April 12, 2023
by Alexandre Julliard April 12, 2023
April 12, 2023
1
0
Conor McCarthy : vkd3d-shader/ir: Insert hull shader control point input declarations if no control point phase is defined.
by Alexandre Julliard April 12, 2023
by Alexandre Julliard April 12, 2023
April 12, 2023
1
0