Santino Mazza : mf/session: Reset presentation flags when session_clear_presentation is called.
by Alexandre Julliard May 3, 2023
by Alexandre Julliard May 3, 2023
May 3, 2023
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0
May 3, 2023
1
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Nikolay Sivov : ntdll/tests: Add some tests for RtlInitializeSid().
by Alexandre Julliard May 3, 2023
by Alexandre Julliard May 3, 2023
May 3, 2023
1
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1
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Zebediah Figura : vkd3d-shader/hlsl: Map the colour output for ps_1_* to r0.
by Alexandre Julliard May 3, 2023
by Alexandre Julliard May 3, 2023
May 3, 2023
1
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Zebediah Figura : vkd3d-shader/hlsl: Avoid leaking the allocator register map in allocate_const_registers().
by Alexandre Julliard May 3, 2023
by Alexandre Julliard May 3, 2023
May 3, 2023
1
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Zebediah Figura : vkd3d-shader/hlsl: Rewrite the register allocator to allow allocating in multiple passes.
by Alexandre Julliard May 3, 2023
by Alexandre Julliard May 3, 2023
May 3, 2023
1
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Zebediah Figura : vkd3d-shader/hlsl: Rename struct liveness to struct register_allocator.
by Alexandre Julliard May 3, 2023
by Alexandre Julliard May 3, 2023
May 3, 2023
1
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Conor McCarthy : vkd3d-shader/tpf: Return an error from vkd3d_shader_sm4_parser_create() if the parser failed.
by Alexandre Julliard May 3, 2023
by Alexandre Julliard May 3, 2023
May 3, 2023
1
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Conor McCarthy : vkd3d-shader: Introduce an internal shader signature structure.
by Alexandre Julliard May 3, 2023
by Alexandre Julliard May 3, 2023
May 3, 2023
1
0