May 2, 2023
1
0
Zebediah Figura : vkd3d-shader/hlsl: Return an hlsl_ir_node pointer from hlsl_new_resource_load().
by Alexandre Julliard May 2, 2023
by Alexandre Julliard May 2, 2023
May 2, 2023
1
0
Nikolay Sivov : vkd3d-shader/hlsl: Partially implement static expressions evaluation.
by Alexandre Julliard May 2, 2023
by Alexandre Julliard May 2, 2023
May 2, 2023
1
0
Zebediah Figura : vkd3d-shader/hlsl: Return an hlsl_ir_node pointer from hlsl_new_resource_store().
by Alexandre Julliard May 2, 2023
by Alexandre Julliard May 2, 2023
May 2, 2023
1
0
May 2, 2023
1
0
Zebediah Figura : vkd3d-shader/hlsl: Return an hlsl_ir_node pointer from hlsl_new_loop().
by Alexandre Julliard May 2, 2023
by Alexandre Julliard May 2, 2023
May 2, 2023
1
0
Zebediah Figura : vkd3d-shader/hlsl: Pass an hlsl_block pointer to hlsl_new_loop().
by Alexandre Julliard May 2, 2023
by Alexandre Julliard May 2, 2023
May 2, 2023
1
0
Zebediah Figura : vkd3d-shader/hlsl: Reuse the "init" instruction list if possible in create_loop().
by Alexandre Julliard May 2, 2023
by Alexandre Julliard May 2, 2023
May 2, 2023
1
0
Henri Verbeet : vkd3d-shader/d3d-asm: Rename trace.c to d3d_asm.c.
by Alexandre Julliard May 2, 2023
by Alexandre Julliard May 2, 2023
May 2, 2023
1
0
Torge Matthies : ntdll: Handle hidden file names inside get_file_info instead of after it.
by Alexandre Julliard May 2, 2023
by Alexandre Julliard May 2, 2023
May 2, 2023
1
0