Conor McCarthy : tests/d3d12: Test register relative addressing in vertex and pixel shaders.
by Alexandre Julliard May 3, 2023
by Alexandre Julliard May 3, 2023
May 3, 2023
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Conor McCarthy : vkd3d-shader/d3dbc: Return an error from vkd3d_shader_sm1_parser_create() if the parser failed.
by Alexandre Julliard May 3, 2023
by Alexandre Julliard May 3, 2023
May 3, 2023
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Francisco Casas : vkd3d-shader/hlsl: Use hlsl_ir_index for resource access.
by Alexandre Julliard May 3, 2023
by Alexandre Julliard May 3, 2023
May 3, 2023
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Francisco Casas : vkd3d-shader/hlsl: Don't keep the implicit mipmap level on hlsl_ir_index.
by Alexandre Julliard May 3, 2023
by Alexandre Julliard May 3, 2023
May 3, 2023
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Conor McCarthy : vkd3d: Leave the command queue op mutex locked after a partial flush.
by Alexandre Julliard May 3, 2023
by Alexandre Julliard May 3, 2023
May 3, 2023
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Henri Verbeet : vkd3d-utils: Export D3D12CreateDevice() once again.
by Alexandre Julliard May 3, 2023
by Alexandre Julliard May 3, 2023
May 3, 2023
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Paul Gofman : d3dx9: Fix dst pitch for compressed format in D3DXLoadSurfaceFromMemory().
by Alexandre Julliard May 2, 2023
by Alexandre Julliard May 2, 2023
May 2, 2023
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