July 4, 2023
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Matteo Bruni : d3dx9/tests: Increase tolerance for a D3DXSHMultiply3 test.
by Alexandre Julliard July 4, 2023
by Alexandre Julliard July 4, 2023
July 4, 2023
1
0
July 4, 2023
1
0
Zebediah Figura : wined3d: Create fences when the command buffer is allocated.
by Alexandre Julliard July 4, 2023
by Alexandre Julliard July 4, 2023
July 4, 2023
1
0
July 4, 2023
1
0
Zebediah Figura : wined3d: Set VK_COMMAND_BUFFER_USAGE_ONE_TIME_SUBMIT_BIT.
by Alexandre Julliard July 4, 2023
by Alexandre Julliard July 4, 2023
July 4, 2023
1
0
Zebediah Figura : vkd3d-shader/hlsl: Do not emit DEF instructions for uniform constants.
by Alexandre Julliard July 4, 2023
by Alexandre Julliard July 4, 2023
July 4, 2023
1
0
Zebediah Figura : vkd3d-shader/hlsl: Simplify allocate_const_registers_recurse() to stop accounting for constants larger than a vector.
by Alexandre Julliard July 4, 2023
by Alexandre Julliard July 4, 2023
July 4, 2023
1
0
Zebediah Figura : vkd3d-shader/d3dbc: Set the source count for DEF instructions to 1 (Valgrind).
by Alexandre Julliard July 4, 2023
by Alexandre Julliard July 4, 2023
July 4, 2023
1
0
Zebediah Figura : vkd3d-shader: Record a global temporary count per sm4 shader.
by Alexandre Julliard July 4, 2023
by Alexandre Julliard July 4, 2023
July 4, 2023
1
0