Nikolay Sivov : vkd3d-shader/hlsl: Disallow certain instruction types from constant expressions.
by Alexandre Julliard July 4, 2023
by Alexandre Julliard July 4, 2023
July 4, 2023
1
0
Zebediah Figura : vkd3d-shader/hlsl: Allocate anonymous constants after uniforms.
by Alexandre Julliard July 4, 2023
by Alexandre Julliard July 4, 2023
July 4, 2023
1
0
Nikolay Sivov : vkd3d-shader/hlsl: Support evaluated expressions for sample count in multisampled textures declarations.
by Alexandre Julliard July 4, 2023
by Alexandre Julliard July 4, 2023
July 4, 2023
1
0
Zebediah Figura : vkd3d-shader/d3dbc: Scan for the maximum temporary register index.
by Alexandre Julliard July 4, 2023
by Alexandre Julliard July 4, 2023
July 4, 2023
1
0
Zebediah Figura : vkd3d-shader/hlsl: Consistently use the destination width in constant folding instructions (Valgrind).
by Alexandre Julliard July 4, 2023
by Alexandre Julliard July 4, 2023
July 4, 2023
1
0
Giovanni Mascellani : vkd3d: Always emit an error when failing to reserve for the op array.
by Alexandre Julliard July 4, 2023
by Alexandre Julliard July 4, 2023
July 4, 2023
1
0
Zebediah Figura : vkd3d-shader/dxbc: Remove redundant zero-initialization of the vkd3d_shader_desc structure.
by Alexandre Julliard July 4, 2023
by Alexandre Julliard July 4, 2023
July 4, 2023
1
0
Nikolay Sivov : vkd3d-shader/hlsl: Add constant folding for 'rcp'.
by Alexandre Julliard July 4, 2023
by Alexandre Julliard July 4, 2023
July 4, 2023
1
0
Giovanni Mascellani : vkd3d: Release op data when destroying the queue.
by Alexandre Julliard July 4, 2023
by Alexandre Julliard July 4, 2023
July 4, 2023
1
0
Giovanni Mascellani : vkd3d: Release the op mutex on allocation failure.
by Alexandre Julliard July 4, 2023
by Alexandre Julliard July 4, 2023
July 4, 2023
1
0