wine-commits@list.winehq.org
January 2024
- 1 participants
- 711 discussions
Zebediah Figura : vkd3d-shader/hlsl: Do not try to lower ternaries of types other than scalar or vector.
by Alexandre Julliard Jan. 17, 2024
by Alexandre Julliard Jan. 17, 2024
Jan. 17, 2024
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Nikolay Sivov : mf/tests: Skip tests if video renderer can't be created.
by Alexandre Julliard Jan. 17, 2024
by Alexandre Julliard Jan. 17, 2024
Jan. 17, 2024
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0
Conor McCarthy : vkd3d-shader/spirv: Do not emit function code before the main prolog.
by Alexandre Julliard Jan. 17, 2024
by Alexandre Julliard Jan. 17, 2024
Jan. 17, 2024
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Conor McCarthy : vkd3d-shader/ir: Include an initial label instruction in the first control flow block.
by Alexandre Julliard Jan. 17, 2024
by Alexandre Julliard Jan. 17, 2024
Jan. 17, 2024
1
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Conor McCarthy : vkd3d-shader/ir: Flatten IF/ELSE/ENDIF control flow instructions.
by Alexandre Julliard Jan. 17, 2024
by Alexandre Julliard Jan. 17, 2024
Jan. 17, 2024
1
0
Conor McCarthy : vkd3d-shader/ir: Flatten SWITCH/CASE/DEFAULT/ENDSWITCH control flow instructions.
by Alexandre Julliard Jan. 17, 2024
by Alexandre Julliard Jan. 17, 2024
Jan. 17, 2024
1
0
Conor McCarthy : vkd3d-shader/ir: Store code block names in struct vkd3d_shader_desc.
by Alexandre Julliard Jan. 17, 2024
by Alexandre Julliard Jan. 17, 2024
Jan. 17, 2024
1
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Conor McCarthy : vkd3d-shader/spirv: Declare indexable temps as Private unless function scope is specified.
by Alexandre Julliard Jan. 17, 2024
by Alexandre Julliard Jan. 17, 2024
Jan. 17, 2024
1
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Conor McCarthy : vkd3d-shader/ir: Flatten LOOP/BREAK/CONTINUE/ENDLOOP control flow instructions.
by Alexandre Julliard Jan. 17, 2024
by Alexandre Julliard Jan. 17, 2024
Jan. 17, 2024
1
0
Conor McCarthy : vkd3d-shader/spirv: Emit descriptor offset loads in the function entry block.
by Alexandre Julliard Jan. 17, 2024
by Alexandre Julliard Jan. 17, 2024
Jan. 17, 2024
1
0