wine-commits@list.winehq.org
January 2024
- 1 participants
- 711 discussions
Conor McCarthy : vkd3d-shader/spirv: Handle RETP in spirv_compiler_handle_instruction().
by Alexandre Julliard Jan. 17, 2024
by Alexandre Julliard Jan. 17, 2024
Jan. 17, 2024
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Conor McCarthy : vkd3d-shader/spirv: Handle DISCARD and TEXKILL in spirv_compiler_handle_instruction().
by Alexandre Julliard Jan. 17, 2024
by Alexandre Julliard Jan. 17, 2024
Jan. 17, 2024
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Jan. 15, 2024
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Jan. 15, 2024
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Henri Verbeet : vkd3d-shader/tpf: Store the "recognized_bits" mask as a uint32_t in shader_sm4_read_instruction_modifier().
by Alexandre Julliard Jan. 15, 2024
by Alexandre Julliard Jan. 15, 2024
Jan. 15, 2024
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Henri Verbeet : vkd3d-shader/tpf: Store the current token as a uint32_t in shader_sm4_read_src_param().
by Alexandre Julliard Jan. 15, 2024
by Alexandre Julliard Jan. 15, 2024
Jan. 15, 2024
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Henri Verbeet : vkd3d-shader/tpf: Store the current token as a uint32_t in shader_sm4_read_dst_param().
by Alexandre Julliard Jan. 15, 2024
by Alexandre Julliard Jan. 15, 2024
Jan. 15, 2024
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Henri Verbeet : vkd3d-shader/tpf: Store the "precise" mask as a uint32_t in shader_sm4_read_instruction().
by Alexandre Julliard Jan. 15, 2024
by Alexandre Julliard Jan. 15, 2024
Jan. 15, 2024
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