Conor McCarthy : vkd3d-shader/dxil: Implement DX intrinsic QuadReadLaneAt.
by Alexandre Julliard June 11, 2024
by Alexandre Julliard June 11, 2024
June 11, 2024
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Conor McCarthy : vkd3d-shader/spirv: Implement the QUAD_READ_LANE_AT instruction.
by Alexandre Julliard June 11, 2024
by Alexandre Julliard June 11, 2024
June 11, 2024
1
0
Conor McCarthy : vkd3d-shader/spirv: Implement the QUAD_READ_ACROSS_* instructions.
by Alexandre Julliard June 11, 2024
by Alexandre Julliard June 11, 2024
June 11, 2024
1
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Conor McCarthy : vkd3d-shader/dxil: Implement DX intrinsic QuadOp.
by Alexandre Julliard June 11, 2024
by Alexandre Julliard June 11, 2024
June 11, 2024
1
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Francisco Casas : vkd3d-shader/hlsl: Reorder default values for matrices for SM4.
by Alexandre Julliard June 11, 2024
by Alexandre Julliard June 11, 2024
June 11, 2024
1
0
Francisco Casas : vkd3d-shader/hlsl: Fix numeric register offset for matrix components.
by Alexandre Julliard June 11, 2024
by Alexandre Julliard June 11, 2024
June 11, 2024
1
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Francisco Casas : tests: Test matrix default value initializers.
by Alexandre Julliard June 11, 2024
by Alexandre Julliard June 11, 2024
June 11, 2024
1
0
Francisco Casas : vkd3d-shader/d3dbc: Write default values for SM1.
by Alexandre Julliard June 11, 2024
by Alexandre Julliard June 11, 2024
June 11, 2024
1
0
Francisco Casas : vkd3d-shader/tpf: Write default values for SM4.
by Alexandre Julliard June 11, 2024
by Alexandre Julliard June 11, 2024
June 11, 2024
1
0
June 11, 2024
1
0