Francisco Casas : vkd3d-shader/hlsl: Initialize default values with braceless initializers.
by Alexandre Julliard June 11, 2024
by Alexandre Julliard June 11, 2024
June 11, 2024
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Francisco Casas : vkd3d-shader/hlsl: Record default values for uniforms and constant buffers.
by Alexandre Julliard June 11, 2024
by Alexandre Julliard June 11, 2024
June 11, 2024
1
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Rémi Bernon : win32u: Call NtUserMapWindowPoints with per-monitor DPI from the drivers.
by Alexandre Julliard June 10, 2024
by Alexandre Julliard June 10, 2024
June 10, 2024
1
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Rémi Bernon : winex11: Use NtUserMapWindowPoints instead of NtUserScreenToClient.
by Alexandre Julliard June 10, 2024
by Alexandre Julliard June 10, 2024
June 10, 2024
1
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Rémi Bernon : win32u: Use window monitor DPI in get_windows_offset when dpi is 0.
by Alexandre Julliard June 10, 2024
by Alexandre Julliard June 10, 2024
June 10, 2024
1
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Jinoh Kang : user32/tests: Print regions in test_swp_paint_regions failure cases.
by Alexandre Julliard June 10, 2024
by Alexandre Julliard June 10, 2024
June 10, 2024
1
0
June 10, 2024
1
0
June 10, 2024
1
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Alexandre Julliard : winex11: Fix build error when XShm is missing.
by Alexandre Julliard June 10, 2024
by Alexandre Julliard June 10, 2024
June 10, 2024
1
0
June 7, 2024
1
0