Alex Henrie : dsound: Dynamically allocate the global device GUID arrays.
by Alexandre Julliard Nov. 9, 2023
by Alexandre Julliard Nov. 9, 2023
Nov. 9, 2023
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Alex Henrie : Revert "dsound: Get rid of the global device GUID arrays.".
by Alexandre Julliard Nov. 9, 2023
by Alexandre Julliard Nov. 9, 2023
Nov. 9, 2023
1
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Paul Gofman : user32: Return empty string from LoadStringW() if resource is not found.
by Alexandre Julliard Nov. 9, 2023
by Alexandre Julliard Nov. 9, 2023
Nov. 9, 2023
1
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Paul Gofman : user32: Put 0 to output string even for 1 char buffer in LoadStringW().
by Alexandre Julliard Nov. 9, 2023
by Alexandre Julliard Nov. 9, 2023
Nov. 9, 2023
1
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Paul Gofman : kernelbase: Put 0 to output string even for 1 char buffer in LoadStringW().
by Alexandre Julliard Nov. 9, 2023
by Alexandre Julliard Nov. 9, 2023
Nov. 9, 2023
1
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Zebediah Figura : d3d9/tests: Test that GetDC() records a dirty rect.
by Alexandre Julliard Nov. 9, 2023
by Alexandre Julliard Nov. 9, 2023
Nov. 9, 2023
1
0
Paul Gofman : kernelbase: Return empty string from LoadStringW() if resource is not found.
by Alexandre Julliard Nov. 9, 2023
by Alexandre Julliard Nov. 9, 2023
Nov. 9, 2023
1
0
Zebediah Figura : wined3d: Record a dirty rect in wined3d_texture_create_dc().
by Alexandre Julliard Nov. 9, 2023
by Alexandre Julliard Nov. 9, 2023
Nov. 9, 2023
1
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Giovanni Mascellani : vkd3d-shader/ir: Validate index count for IMMCONST64 registers.
by Alexandre Julliard Nov. 9, 2023
by Alexandre Julliard Nov. 9, 2023
Nov. 9, 2023
1
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Giovanni Mascellani : vkd3d-shader/ir: Validate index count for IMMCONST registers.
by Alexandre Julliard Nov. 9, 2023
by Alexandre Julliard Nov. 9, 2023
Nov. 9, 2023
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