Zebediah Figura : vkd3d-shader/hlsl: Return bool from compare_function_decl().
by Alexandre Julliard Nov. 9, 2023
by Alexandre Julliard Nov. 9, 2023
Nov. 9, 2023
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Zebediah Figura : vkd3d-shader/hlsl: Do not prioritize an exact match when looking up functions.
by Alexandre Julliard Nov. 9, 2023
by Alexandre Julliard Nov. 9, 2023
Nov. 9, 2023
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Zebediah Figura : vkd3d-shader/spirv: Look up builtins by vkd3d_shader_sysval_semantic.
by Alexandre Julliard Nov. 9, 2023
by Alexandre Julliard Nov. 9, 2023
Nov. 9, 2023
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Zebediah Figura : vkd3d-shader/spirv: Simplify spirv_compiler_emit_dcl_input().
by Alexandre Julliard Nov. 9, 2023
by Alexandre Julliard Nov. 9, 2023
Nov. 9, 2023
1
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Zebediah Figura : tests: Add some more tests for function overloads.
by Alexandre Julliard Nov. 9, 2023
by Alexandre Julliard Nov. 9, 2023
Nov. 9, 2023
1
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Zebediah Figura : vkd3d-shader/spirv: Remove no longer used private_output_variable_array_idx array.
by Alexandre Julliard Nov. 9, 2023
by Alexandre Julliard Nov. 9, 2023
Nov. 9, 2023
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Zebediah Figura : vkd3d-shader/ir: Normalize all I/O registers to INPUT/OUTPUT/PATCHCONST.
by Alexandre Julliard Nov. 9, 2023
by Alexandre Julliard Nov. 9, 2023
Nov. 9, 2023
1
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Conor McCarthy : vkd3d-shader/spirv: Handle unsigned result in spirv_compiler_emit_ftoi().
by Alexandre Julliard Nov. 9, 2023
by Alexandre Julliard Nov. 9, 2023
Nov. 9, 2023
1
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Conor McCarthy : vkd3d-shader/spirv: Support double in spirv_compiler_emit_ftoi().
by Alexandre Julliard Nov. 9, 2023
by Alexandre Julliard Nov. 9, 2023
Nov. 9, 2023
1
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Zebediah Figura : vkd3d-shader/dxil: Do not use COLOROUT for PS outputs.
by Alexandre Julliard Nov. 9, 2023
by Alexandre Julliard Nov. 9, 2023
Nov. 9, 2023
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