Giovanni Mascellani : vkd3d-shader/ir: Keep track of hull shader phases.
by Alexandre Julliard Nov. 9, 2023
by Alexandre Julliard Nov. 9, 2023
Nov. 9, 2023
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Conor McCarthy : vkd3d-shader/ir: Check the handler before changing it to NOP in remove_dead_code().
by Alexandre Julliard Nov. 9, 2023
by Alexandre Julliard Nov. 9, 2023
Nov. 9, 2023
1
0
Giovanni Mascellani : vkd3d-shader/ir: Validate index count for NULL registers.
by Alexandre Julliard Nov. 9, 2023
by Alexandre Julliard Nov. 9, 2023
Nov. 9, 2023
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Giovanni Mascellani : vkd3d-shader/ir: Validate register indices.
by Alexandre Julliard Nov. 9, 2023
by Alexandre Julliard Nov. 9, 2023
Nov. 9, 2023
1
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Giovanni Mascellani : vkd3d-shader/ir: Validate the TEMP register indices in each HS phase.
by Alexandre Julliard Nov. 9, 2023
by Alexandre Julliard Nov. 9, 2023
Nov. 9, 2023
1
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Giovanni Mascellani : vkd3d-shader/ir: Use vsir_register_init() to initialize a register.
by Alexandre Julliard Nov. 9, 2023
by Alexandre Julliard Nov. 9, 2023
Nov. 9, 2023
1
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Zebediah Figura : vkd3d-shader/hlsl: Do not consider scalars and 1-dimensional vectors to be equivalent in function parameters.
by Alexandre Julliard Nov. 9, 2023
by Alexandre Julliard Nov. 9, 2023
Nov. 9, 2023
1
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Zebediah Figura : vkd3d-shader/hlsl: Store function overloads in a list.
by Alexandre Julliard Nov. 9, 2023
by Alexandre Julliard Nov. 9, 2023
Nov. 9, 2023
1
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Zebediah Figura : vkd3d-shader/hlsl: Use hlsl_types_are_equal() in func_decl_matches().
by Alexandre Julliard Nov. 9, 2023
by Alexandre Julliard Nov. 9, 2023
Nov. 9, 2023
1
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Zebediah Figura : vkd3d-shader/hlsl: Rename hlsl_get_func_decl() to hlsl_get_first_func_decl().
by Alexandre Julliard Nov. 9, 2023
by Alexandre Julliard Nov. 9, 2023
Nov. 9, 2023
1
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